Meteor Hammer

Traits

Flexible

If the opponent is using a shield to parry, the shield is considered on size smaller than it actually is.

Combat Effects

Bash

Offensive, Weapon Specific (Bludgeoning, Firearms)


The attacker deliberately bashes the opponent off balance. How far the defender totters back or sideward depends on the weapon being used. Shields knock an opponent back one meter per every two points of damage rolled (prior to any any reductions due to armor, parries, and so forth), whereas bludgeoning weapons knock back one meter per every three points of damage. Bashing works only on creatures up to twice the attacker's SIZ. If the recipient is forced backwards into an obstacle, then they must make a Hard Athletics or Acrobatics skill roll to avoid falling or tripping over.


Firearms carry enough force to stagger a foe, but rely on catching an opponent off balance more than pushing them back with pure force. Firearms may only select Bash if the attack struck an extremity.

Entangle

General, Weapon Specific (Nets, Whips, etc)


Allows a character wielding an entangling weapon, such as a whip or net, to immobilize the location struck. An entangled arm cannot use whatever it is holding; a snared leg prevents the target from moving, whilst an enmeshed head, ches, or abdomen makes all skill rolls one grade harder. On their following turn the weilder may spend an Action Point to make an automatic Trip Opponent Attempt. An entangled victim can attempt to free themselves on their turn by either attemptiong an opposed roll using Brawn to yank free, or win a Special Effect and select Damage Weapon, Disarm Opponent, or Slip Free.

Stun Location

Offensive, Weapon Specific (Bludgeoning)


The attacker can use a bludgeoning weapon to temporarily stun the body part struck. If the blow overcomes Armor Pointts and injures the target, the defender must make an opposed roll of Endurance vs. the original attack roll. If the defender fails, then the Hit Location is incapacitated for a number of turns equal to the damage inflicted. A blow to the torso causes the defender to stagger winded, only able to defend. A head shot renders the foe briefly insensible.

Melee

Damage
1d6+1
Size
M
Reach
M
ENC
2
AP/HP
6/8
Combat Effects
Bash, Entangle, Stun Location
Traits
Flexible
Item type
Weapon, Melee

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