Main Gauche

Traits

Entrapping

If used defensively to parry an attack, treat the attack being parried as one size smaller than it actually is. Weapons already Small in size are unaffected. In addition, it allows the use of the Pin Weapon special effect without needing to roll a Critical.

Combat Effects

Bleed

Offensive, Weapon Specific (Slashing, Firearms*)


The attacker can attempt to cut open a major blood vessel. If the blow overcomes Armor Points and injures the target, the defender must make an opposed roll of Endurance against the original attack roll. If the defender fails, then they begin to bleed profusely. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die. Bleeding wounds can be staunched by passing a First Aid skill roll, but the recipient can no longer perform any strenuous or violent action without re-opening the wound.


*Firearms can nick major blood vessel, but it is much harder and less common. Firearms may only select Bleed on a critical success.

Melee

Damage
1d4
Size
S
Reach
S
ENC
0
AP/HP
6/10
Combat Effects
Bleed
Traits
Entrapping
Item type
Weapon, Melee

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