Flail

Traits

Flexible

If the opponent is using a shield to parry, the shield is considered on size smaller than it actually is.

Combat Effects

Bash

Offensive, Weapon Specific (Bludgeoning, Firearms)


The attacker deliberately bashes the opponent off balance. How far the defender totters back or sideward depends on the weapon being used. Shields knock an opponent back one meter per every two points of damage rolled (prior to any any reductions due to armor, parries, and so forth), whereas bludgeoning weapons knock back one meter per every three points of damage. Bashing works only on creatures up to twice the attacker's SIZ. If the recipient is forced backwards into an obstacle, then they must make a Hard Athletics or Acrobatics skill roll to avoid falling or tripping over.


Firearms carry enough force to stagger a foe, but rely on catching an opponent off balance more than pushing them back with pure force. Firearms may only select Bash if the attack struck an extremity.

Melee

Damage
1d6
Size
M
Reach
m
ENC
1
AP/HP
3/6
Combat Effects
Bash
Traits
Flexible
Item type
Weapon, Melee

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