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Azure's sword of the wind - the second relic of the sky

A large tarnished ring of gold interweaving around on the top to mimic lightning tendrils, inside the band rests a elemental stone.
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The ring was found in a massive charred crater in the West, out on Iron Island in Pyke. The crater was created from constant lightning strikes hitting the ring.
  The Ring is charged by lightning, when charging the player must roll a d10, that is the number of charges the ring holds, it can't hold more than 10 charges if it exceeds the charge limit, the player must make a Con save with a DC of 15, if they succeed the lightning is absorbed, if they fail they take 2d6 lightning damage. You can use a charge during a attack(spell or melee) and add 1d6 to the damage. You can use all the charges at once (the damage does stack) but the player must make a CON saving with a 10 DC, if they succeed they, have exhaustion level 3, if they fail they take 2d6 lightning damage and exhaustion level 3. The ring calls to it's natural element, any lightning in a mile diameter circle will be brought down on you, follow the rules for the charge limit.

Mechanics & Inner Workings

The band has a cracked elemental gen inside it, the gen allows electricity to be built and dispersed from the ring.
Item type
Magical
Rarity
Rare
Weight
5oz
Dimensions
3 1/2in circumference
Base Price
300 gp

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