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Key's Field Journal

The Grinnell System • a field notebook - to directly record observations as they are happening • a field journal - of fully written entries on observations and the information • species account - of detailed observations on chosen species • catalog - a record of where & when specimens were collected    
SRD

Rat

Tiny beast, unaligned
Armor Class 10
Hit Points 1 1d4-1
Speed 20ft

STR
2 -4
DEX
11 0
CON
9 -1
INT
2 -4
WIS
10 0
CHA
4 -3

Senses darkvision 30 ft., passive Perception 10
Challenge 0 (10 XP)


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
SRD

Raven

Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1
Speed 10ft Fly: 50ft

STR
2 -4
DEX
14 +2
CON
8 -1
INT
2 -4
WIS
12 +1
CHA
6 -2

Skills Perception +3
Senses passive Perception 13
Challenge 0 (10 XP)


Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.


Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
SRD

Lizard

Tiny beast, unaligned
Armor Class 10
Hit Points 2 (1d4) 1d4
Speed 20ft Climb: 20ft

STR
2 -4
DEX
11 0
CON
10 0
INT
1 -5
WIS
8 -1
CHA
3 -4

Senses darkvision 30 ft., passive Perception 9
Challenge 0 (10 XP)


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
SRD

Mule

Medium beast, unaligned
Armor Class 10
Hit Points 11 2d8+2
Speed 40ft

STR
14 +2
DEX
10 0
CON
13 +1
INT
2 -4
WIS
10 0
CHA
5 -3

Senses passive Perception 10
Challenge 1/8 (25 XP)


Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carry capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Actions

Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 1d4+2 bludgeoning damage.


 
SRD

Owl

Tiny beast, unaligned
Armor Class 11
Hit Points 1 1d4-1
Speed 5ft Fly: 60ft

STR
3 -4
DEX
13 +1
CON
8 -1
INT
2 -4
WIS
12 +1
CHA
7 -2

Skills Perception +3 , Stealth +3
Senses darkvision 120 ft., passive Perception 13
Challenge 0 (10 XP)


Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


 
SRD

Pony

Medium beast, unaligned
Armor Class 10
Hit Points 11 2d8+2
Speed 40ft

STR
15 +2
DEX
10 0
CON
13 +1
INT
2 -4
WIS
11 0
CHA
7 -2

Skills passive Perception 10
Challenge 1/8 (25 XP)


Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 bludgeoning damage.


 
SRD

Riding Horse

Large beast, unaligned
Armor Class 10
Hit Points 13 2d10+2
Speed 60ft

STR
16 +3
DEX
10 0
CON
12 +1
INT
2 -4
WIS
11 0
CHA
7 -2

Senses passive Perception 10
Challenge 1/4 (50 XP)


Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 2d4+3 piercing damage.


 
SRD

Spider

Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1
Speed 20ft Climb: 20ft

STR
2 -4
DEX
14 +2
CON
8 -1
INT
1 -5
WIS
10 0
CHA
2 -4

Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Challenge 0 (10 XP)


Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 1d4 poison damage.


 
SRD

Badger

Tiny beast, unaligned
Armor Class 10
Hit Points 3 1d4+1
Speed 20ft Burrow: 5ft

STR
4 -3
DEX
11 0
CON
12 +1
INT
2 -4
WIS
12 +1
CHA
5 -3

Senses darkvision 30 ft., passive Perception 11
Challenge 0 (10 XP)


Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
SRD

Bat

Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1
Speed 5ft Fly: 30ft

STR
2 -4
DEX
15 +2
CON
8 -1
INT
2 -4
WIS
12 +1
CHA
4 -3

Senses blindsight 60 ft., passive Perception 11
Challenge 0 (10 XP)


Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
SRD

Cat

Tiny beast, unaligned
Armor Class 12
Hit Points 2 1d4
Speed 40ft Climb: 30ft

STR
3 -4
DEX
15 +2
CON
10 0
INT
3 -4
WIS
12 +1
CHA
7 -2

Skills Perception +3 , Stealth +4
Senses passive Perception 13
Challenge 0 (10 XP)


Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


 
SRD

Deer

Medium beast, unaligned
Armor Class 13
Hit Points 4 1d8
Speed 50ft

STR
11 0
DEX
16 +3
CON
11 0
INT
2 -4
WIS
14 +2
CHA
5 -3

Senses passive Perception 12
Challenge 0 (10 XP)


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 1d4 piercing damage.


 
SRD

Eagle

Small beast, unaligned
Armor Class 12
Hit Points 3 1d6
Speed 10ft Fly: 60ft

STR
6 -2
DEX
15 +2
CON
10 0
INT
2 -4
WIS
14 +2
CHA
7 -2

Skills Perception +4
Senses passive Perception 14
Challenge 0 (10 XP)


Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.


Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 slashing damage.


 
SRD

Frog

Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4-1) 1d4-1
Speed 20ft Swim: 20ft

STR
1 -5
DEX
13 +1
CON
8 -1
INT
1 -5
WIS
8 -1
CHA
3 -4

Skills Perception +1 , Stealth +3
Senses darkvision 30 ft., passive Perception 11
Challenge 0 (0 XP)


Amphibious. The frog can breathe air and water.
Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.



 

a frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog's statistics can also be used to represent a toad.

SRD

Goat

Medium beast, unaligned
Armor Class 10
Hit Points 4 1d8
Speed 40ft

STR
12 +1
DEX
10 0
CON
11 0
INT
2 -4
WIS
10 0
CHA
5 -3

Senses passive Perception 10
Challenge 0 (10 XP)


Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 1d4 damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock prone.


Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 1d4+1 bludgeoning damage.


 
SRD

Hawk

Tiny beast, unaligned
Armor Class 13
Hit Points 1 1d4-1
Speed 10ft Fly: 60ft

STR
5 -3
DEX
16 +3
CON
8 -1
INT
2 -4
WIS
14 +2
CHA
6 -2

Skills Perception +4
Senses passive Perception 14
Challenge 0 (10 XP)


Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


 
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