Summer Camp 2025 Prep
Welcome to my summer camp preparations, and I hope you're all ready to accomplish our homework, have fun, and can't wait for summer camp begin. I'm absolutely joining Camp Feral and will try to do all of the props that come out. I'm going to work on my main world again, Elema. I've spent the past couple of months cleaning up old articual because I'll be starting a new campaign in July, and I want my players to be able to readily find what they need and make are understandable. I hope everyone has a fantastic time with their own perp, and let's get as ready for summer camp together.
Think about ways the theme of Nourishment affects your world. Do people generally have what they need? What happens when they don’t?
Alright, first off—I definitely think about food when I hear the word "nourishment." The body needs fuel, but that doesn’t only mean food. I do hope to create some fun recipes for this summer camp, but nourishment could also come from plants, sunlight, or other unconventional sources—whatever allows energy to enter the body.
But beyond physical nourishment, most living beings need to nourish other parts of themselves, too.
Take the mind, for instance. Maybe I’ll build a library full of knowledge or guides—something to help people train and improve their skills. The mind craves focus, stimulation, and sometimes even movement to stay sharp.
Then there’s the soul. In my world, we have eight deities that people commonly follow, so spiritual nourishment plays a big role. How do people tend to their souls? How do they show reverence to their deities? That kind of nourishment is more abstract, but just as vital.
In Elema, we also have the chakra network, which adds another layer—how energy flows and sustains them internally. So really, there are many ways to explore what nourishment means, from the physical to the spiritual to the magical. And that’s just the broad strokes. We could go deeper—where do different forms of nourishment come from? What kinds of animals, energy sources, or activities provide Nourishment?
This theme has a lot of potential, and I’m excited to see where it leads.
Download the pledge document and fill it out with your goal for Summer Camp!
You saw the header already done.
(Yes I see that I put the name world and goal in the wrong place and I could fix but it funny and making me laugh that I did because I want to write the goal out that way so of corse the longer one goes in the bigger line lol ADHD for the win)
If you found any outdated articles in your world, update the most important ones now! Do the same with your worldbuilding meta.
As I mentioned earlier, I've been cleaning up articles, especially the important ones, since the beginning of May. I have got done Species, gods and goddesses, Lay Line have been done I starting to update the , the main churches. I will be finding and cleaning up more articles throughout the month.
My World Meta still works, but I'll probably need to updated and clean it up a bit more because I highly focus on the idea of science and magic combining a little too much, and there is so much more I can now say about it, but since I'm trying to get the new campaign off the ground, I want to finish cleaning up and organizing the old articles, so I'll do this for World Ember because the core of it is still correct and it's still what I'm looking for.
Look at the cultures and areas you’ll focus on for Summer Camp, and think about how their past shaped them.
I'm currently developing the continent of Raygon, which is home to sixteen distinct kingdoms and a rich, complex history—most of which I still need to properly write. My story and current campaign began in the Kingdom of Harmony, which has served as the starting point for both my story and gameplay.
Now that my players and the plot are beginning to travel across the continent, it’s becoming clear that I need to lay out at least the basic details of the other kingdoms in Raygon. This way, players can create character backgrounds tied to those regions, and I’ll have a solid foundation to expand upon as the story progresses. For World Anvil Summer Camp, I’ve decided to focus on Harmony, the United Realm, the Luke Dynasty, and Megotin. These regions are either central to the current plot or will be the starting points for upcoming campaigns.
This project also offers a valuable opportunity to improve my worldbuilding skills—especially in creating cultures, histories, civilizations, and mythologies. While I already have a solid foundation for the world’s creation and overarching metaphysics—something I deeply care about but that players may only glimpse—I also need to begin developing other major realms, such as the Feywild. The Feywild will play a major role in an upcoming campaign, and I’ll need to define how its civilizations operate and how its realm interacts with the rest of the metaverse.
This is all a broad but essential assessment of where things stand. It means building not just the structure of nations and timelines but also digging into the roots of cultures, the legacies of forgotten figures, and the unique experiences of people in each region. That level of detail makes the world feel alive—and while history can be a challenge for me, I’m determined to tackle it. I want to create a world that feels real, layered, and worth exploring—not just for my players, but for my wife too, who I want to impress with the depth and creativity of this setting. That because she is Major history buffet.
So, I went ahead and updated everything—cleaned it up and made the intro and primer more engaging (at least, I hope I did). What I’d really love to do next—but don’t quite have the skills or the patience for—is to dive into BCC coding and design an epic layout.
The problem is… I’m not exactly a code wizard. I’m more of a creative sorcerer—I can conjure ideas, build worlds, and spin stories, but full-on design and layout? That’s still well above my level. I’ve been learning bits and pieces of code here and there, but when it comes to creating something visually impressive from scratch, it’s a bit beyond my current capabilities.
All right—so to find some of my oldest articles, I actually went to my World Anvil event page and checked out what I had submitted for the World Amber 2018 challenges. That was the first time I tackled anything big on World Anvil. I didn’t participate in my first Summer Camp until 2021, mostly because I was socially awkward and nervous about doing prompts or participating back then.
Funny thing is, I’ve been keeping up with several of those early articles and updating them over time. Looking back, my writing back then was rough—the ideas were there, but expressing them clearly was hard. These days, I’ve gotten much better at developing ideas and creating a sense of flow, thanks in part to voice-to-text tools and all the experience I’ve gained by writing consistently. It also thanks to a lot in part of the world animal team and community doing those challenges and getting just some likes or a few comments always made me feel so happy and excited that people or at least thought it was interesting what I was writing about.
I therefore want to express my gratitude and thank to everyone who has liked, commented, or participated in the challenges. They were helpful, and I apologize for my poor reading skills; I just read it whenever I and feel like I could just slow down and do it but my brain goes too fast and I'm always wanting to work on something, even though everything I've read has been fantastic and fascinating. It's been a great experience and time, and I want to thank the World Anvil team for providing us with a space to do it. I hope we all continue to do this and create many more worlds.
Know back to what has help I having ChatGPT help with grammar, spelling, and readability has really leveled things up. That said, I always review and edit the output—I use it as an editor, not a writer.
If I did let it write my stories, every solo RPG I ran in ChatGPT has end up with secret spiritual powers of you and someone's bonded to you, chosen ones, and destiny-driven chaos from a being outside of the world… and no one would be keeping track of anything. That has happen It make a great editor—terrible storyteller.
When I revisited those older articles, I realized just how much I’ve grown. Back then, I was straight to the point—barely any description or narrative flow. Now, I think more about the senses, character perspective, and how the world reacts and balances itself. One article I’ve just updated this month is the Lay Line Crystals article. The 2018 version had the core concept, but it was missing clarity and detail. I’ve since updated it with better explanations and expanded lore.
Honestly, I’m proud of how far I’ve come. That past version of me stuck with it, and now I’ve built something strong enough to have players adventuring in my world and a full story in progress. I even found my original idea for a story—it was rough, but I already had a good feel for combat scenes. That story has since evolved, and it’s now written in third person, with a much stronger narrative.
I’ve finished chapters one and two and started outlining chapter three. Every part of the story is supposed to have some form of conflict, so now I’m working on what’s getting in the way of the characters—besides just time and distance.
This journey has been amazing. I’ve grown so much, and I’m glad my ideas haven’t changed—they’ve just evolved and improved.
Bonus what my art look like 2019 to 2024
Metamorphosis, at least in my mind, is the slow transformation from one state to another. It’s not an instant switch—it unfolds over time, involving both the weight of the past and the momentum of the present shaping the future.
When it comes to communities in my world, I look at how they exist today and how they got there. That means tracing key turning points—moments of growth, change, or upheaval that molded them into what they are now.
In my stories, I hope the same concept holds true. I want my characters and the world around them to gradually evolve throughout the narrative. Characters grow—facing fears, dealing with flaws, and learning hard lessons. I try to make them feel emotionally real and human. Meanwhile, the world itself changes as ancient secrets are unearthed and new events reshape cultures, politics, and even the land itself. Every interaction with allies, villains, and strangers alike leaves a mark. This slow unfolding is part of what makes storytelling exciting for me.
Now, when it comes to campaigns, large-scale change is a bit trickier—but still possible. Player choices and villain schemes often cause ripple effects in micro settings. Watching how those ripple out to the broader world is one of the best parts of campaign building.
As for writing prompts, I might end up writing more than one response—depending on how the prompt is phrased. I may focus on either the end result of a transformation or the beginning spark that led to it. I especially love characters with a rich past, where you get to see their metamorphosis unfold through their dialogue and actions. Sometimes I’m even tempted to write a second article just to explore the before that led to the after.
Because "metamorphosis" isn’t just any change—it’s lasting change, often brought about by experience and time. Even a caterpillar doesn’t become a butterfly in an instant. It has to eat, spin a cocoon, and undergo a complete transformation inside. That’s the kind of deep, meaningful shift I want to explore in my writing.
These prompts are going to be a lot of fun, and who knows—I might even throw in a shape-shifting changeling story for good measure!
Alright, I get a lot of my inspiration and ideas from gaming and anime. Right now, I’m playing Baldur’s Gate 3, though it’s taking me a while to get through since turn-based games tend to feel a bit slow for my brain at times. I also consume a wide variety of anime—across genres and styles—so I’m constantly drawing new ideas from what I watch.
Outside of media, I also draw a lot of inspiration from real life. I’ve studied lot of scientifical and historical stuff, and even random things I’ve looked up—or learned lot history and politics from my wife—end up influencing my creativity. For example, I know a surprising amount about trains thanks to a past project that involved building them, and that knowledge actually came in handy during a train heist scenario in RPG games I playing in.
So yeah, inspiration hits me from a lot of directions. If anyone has an anime or something else they’d like to recommend, feel free! I’m always open to checking out something new.
I’ve tried reading several articles on World Anvil, but I’m not that great at expressing my thoughts without being able to actually talk to the creators. I do try to leave comments every so often as a way to teach myself how to socialize online, but it’s tough when I understand something and think it’s good, yet don’t have any strong thoughts or questions to add. I want to talk to people about their work, but I’m not always sure how to start or what to say.
Also, I really wish World Anvil had a better way to search for different types of articles—like by category or topic. I’d love to look up things like weapons, political groups, or kingdoms, but the current system mostly just shows the newest or most popular articles, which makes it hard to explore other people’s ideas in a more focused way.
Okay, this is an interesting subject. You’re always creating your world in the present moment—building up a past to flesh it out and make it feel real. But thinking about how it might end up during adventures or later stories? That’s harder. It’s always fun watching the world evolve naturally and seeing what changes along the way.
You don’t necessarily have to create the future outright, but you do have to prepare for it—think about possible outcomes and what could happen. That part is tricky but exciting.
I’m curious to see what kind of prompts this one brings. I honestly don’t know what I’ll end up designing yet. Thinking about the future means thinking about outcomes, possibilities, and long-term consequences—and writing in that mindset feels different.
I may not have a clear idea yet, but I know this will be a fun and creative challenge. I’m excited to dive in and see where it leads!
I have a couple of friends I talk to online, and of course, my wife—who I’m lucky to share ideas with. But I do wish I had a few friends nearby, in the same city or state, to hang out with and talk about worldbuilding in person.
I try to engage with the World Anvil community and post a bit on Facebook, but socializing online is a challenge for me. Discord, especially, can feel overwhelming. That said, I’m not without support—and I will go harassing everyone around me with my creative ramblings.
Since I’ll be working at my job and summer school going on and there’s usually not much going on during the day, I plan to get a lot of my pre-writing done there. Then I’ll clean it up later in the evening once I’m home—usually between 9 and 11 PM. My creative space is always ready to go.
What tends to help me achieve my goals is 2 things I'm stubborn and if I've done it before I know I can receive it again and it makes me want to do it more and my wife because she's very supportive and helpful with me. This time I will make it to camp Ferral
Let all have fun and amazing summer camp and hit are personal goal see ya out there
Week 1 (it has begun)
Assignment 1
Think about ways the theme of Nourishment affects your world. Do people generally have what they need? What happens when they don’t?
Alright, first off—I definitely think about food when I hear the word "nourishment." The body needs fuel, but that doesn’t only mean food. I do hope to create some fun recipes for this summer camp, but nourishment could also come from plants, sunlight, or other unconventional sources—whatever allows energy to enter the body.
But beyond physical nourishment, most living beings need to nourish other parts of themselves, too.
Take the mind, for instance. Maybe I’ll build a library full of knowledge or guides—something to help people train and improve their skills. The mind craves focus, stimulation, and sometimes even movement to stay sharp.
Then there’s the soul. In my world, we have eight deities that people commonly follow, so spiritual nourishment plays a big role. How do people tend to their souls? How do they show reverence to their deities? That kind of nourishment is more abstract, but just as vital.
In Elema, we also have the chakra network, which adds another layer—how energy flows and sustains them internally. So really, there are many ways to explore what nourishment means, from the physical to the spiritual to the magical. And that’s just the broad strokes. We could go deeper—where do different forms of nourishment come from? What kinds of animals, energy sources, or activities provide Nourishment?
This theme has a lot of potential, and I’m excited to see where it leads.
Assignment 2
Download the pledge document and fill it out with your goal for Summer Camp!
You saw the header already done.
(Yes I see that I put the name world and goal in the wrong place and I could fix but it funny and making me laugh that I did because I want to write the goal out that way so of corse the longer one goes in the bigger line lol ADHD for the win)
Assignment 3
If you found any outdated articles in your world, update the most important ones now! Do the same with your worldbuilding meta.
As I mentioned earlier, I've been cleaning up articles, especially the important ones, since the beginning of May. I have got done Species, gods and goddesses, Lay Line have been done I starting to update the , the main churches. I will be finding and cleaning up more articles throughout the month.
My World Meta still works, but I'll probably need to updated and clean it up a bit more because I highly focus on the idea of science and magic combining a little too much, and there is so much more I can now say about it, but since I'm trying to get the new campaign off the ground, I want to finish cleaning up and organizing the old articles, so I'll do this for World Ember because the core of it is still correct and it's still what I'm looking for.
Week 2 (it go on and on ya)
Assignment1
Look at the cultures and areas you’ll focus on for Summer Camp, and think about how their past shaped them.
I'm currently developing the continent of Raygon, which is home to sixteen distinct kingdoms and a rich, complex history—most of which I still need to properly write. My story and current campaign began in the Kingdom of Harmony, which has served as the starting point for both my story and gameplay.
Now that my players and the plot are beginning to travel across the continent, it’s becoming clear that I need to lay out at least the basic details of the other kingdoms in Raygon. This way, players can create character backgrounds tied to those regions, and I’ll have a solid foundation to expand upon as the story progresses. For World Anvil Summer Camp, I’ve decided to focus on Harmony, the United Realm, the Luke Dynasty, and Megotin. These regions are either central to the current plot or will be the starting points for upcoming campaigns.
This project also offers a valuable opportunity to improve my worldbuilding skills—especially in creating cultures, histories, civilizations, and mythologies. While I already have a solid foundation for the world’s creation and overarching metaphysics—something I deeply care about but that players may only glimpse—I also need to begin developing other major realms, such as the Feywild. The Feywild will play a major role in an upcoming campaign, and I’ll need to define how its civilizations operate and how its realm interacts with the rest of the metaverse.
This is all a broad but essential assessment of where things stand. It means building not just the structure of nations and timelines but also digging into the roots of cultures, the legacies of forgotten figures, and the unique experiences of people in each region. That level of detail makes the world feel alive—and while history can be a challenge for me, I’m determined to tackle it. I want to create a world that feels real, layered, and worth exploring—not just for my players, but for my wife too, who I want to impress with the depth and creativity of this setting. That because she is Major history buffet.
Assignment2
Go to your world’s homepage and imagine you’re a new reader discovering the setting for the first time. What should you change to make the experience more engaging?So, I went ahead and updated everything—cleaned it up and made the intro and primer more engaging (at least, I hope I did). What I’d really love to do next—but don’t quite have the skills or the patience for—is to dive into BCC coding and design an epic layout.
The problem is… I’m not exactly a code wizard. I’m more of a creative sorcerer—I can conjure ideas, build worlds, and spin stories, but full-on design and layout? That’s still well above my level. I’ve been learning bits and pieces of code here and there, but when it comes to creating something visually impressive from scratch, it’s a bit beyond my current capabilities.
Assignment3
Find your earliest worldbuilding project. What mistakes did you make that you want to avoid? What good ideas from those early days can you integrate into your current project? Remember to take a moment to be proud of how far you've come!All right—so to find some of my oldest articles, I actually went to my World Anvil event page and checked out what I had submitted for the World Amber 2018 challenges. That was the first time I tackled anything big on World Anvil. I didn’t participate in my first Summer Camp until 2021, mostly because I was socially awkward and nervous about doing prompts or participating back then.
Funny thing is, I’ve been keeping up with several of those early articles and updating them over time. Looking back, my writing back then was rough—the ideas were there, but expressing them clearly was hard. These days, I’ve gotten much better at developing ideas and creating a sense of flow, thanks in part to voice-to-text tools and all the experience I’ve gained by writing consistently. It also thanks to a lot in part of the world animal team and community doing those challenges and getting just some likes or a few comments always made me feel so happy and excited that people or at least thought it was interesting what I was writing about.
I therefore want to express my gratitude and thank to everyone who has liked, commented, or participated in the challenges. They were helpful, and I apologize for my poor reading skills; I just read it whenever I and feel like I could just slow down and do it but my brain goes too fast and I'm always wanting to work on something, even though everything I've read has been fantastic and fascinating. It's been a great experience and time, and I want to thank the World Anvil team for providing us with a space to do it. I hope we all continue to do this and create many more worlds.
Know back to what has help I having ChatGPT help with grammar, spelling, and readability has really leveled things up. That said, I always review and edit the output—I use it as an editor, not a writer.
If I did let it write my stories, every solo RPG I ran in ChatGPT has end up with secret spiritual powers of you and someone's bonded to you, chosen ones, and destiny-driven chaos from a being outside of the world… and no one would be keeping track of anything. That has happen It make a great editor—terrible storyteller.
When I revisited those older articles, I realized just how much I’ve grown. Back then, I was straight to the point—barely any description or narrative flow. Now, I think more about the senses, character perspective, and how the world reacts and balances itself. One article I’ve just updated this month is the Lay Line Crystals article. The 2018 version had the core concept, but it was missing clarity and detail. I’ve since updated it with better explanations and expanded lore.
Honestly, I’m proud of how far I’ve come. That past version of me stuck with it, and now I’ve built something strong enough to have players adventuring in my world and a full story in progress. I even found my original idea for a story—it was rough, but I already had a good feel for combat scenes. That story has since evolved, and it’s now written in third person, with a much stronger narrative.
I’ve finished chapters one and two and started outlining chapter three. Every part of the story is supposed to have some form of conflict, so now I’m working on what’s getting in the way of the characters—besides just time and distance.
This journey has been amazing. I’ve grown so much, and I’m glad my ideas haven’t changed—they’ve just evolved and improved.
Bonus what my art look like 2019 to 2024
Week 3 (It Mophin Time)
Assignment1
What transformations and adaptations have the people in your world gone through? What changes are going on right now… and who is trying to stop them?Metamorphosis, at least in my mind, is the slow transformation from one state to another. It’s not an instant switch—it unfolds over time, involving both the weight of the past and the momentum of the present shaping the future.
When it comes to communities in my world, I look at how they exist today and how they got there. That means tracing key turning points—moments of growth, change, or upheaval that molded them into what they are now.
In my stories, I hope the same concept holds true. I want my characters and the world around them to gradually evolve throughout the narrative. Characters grow—facing fears, dealing with flaws, and learning hard lessons. I try to make them feel emotionally real and human. Meanwhile, the world itself changes as ancient secrets are unearthed and new events reshape cultures, politics, and even the land itself. Every interaction with allies, villains, and strangers alike leaves a mark. This slow unfolding is part of what makes storytelling exciting for me.
Now, when it comes to campaigns, large-scale change is a bit trickier—but still possible. Player choices and villain schemes often cause ripple effects in micro settings. Watching how those ripple out to the broader world is one of the best parts of campaign building.
As for writing prompts, I might end up writing more than one response—depending on how the prompt is phrased. I may focus on either the end result of a transformation or the beginning spark that led to it. I especially love characters with a rich past, where you get to see their metamorphosis unfold through their dialogue and actions. Sometimes I’m even tempted to write a second article just to explore the before that led to the after.
Because "metamorphosis" isn’t just any change—it’s lasting change, often brought about by experience and time. Even a caterpillar doesn’t become a butterfly in an instant. It has to eat, spin a cocoon, and undergo a complete transformation inside. That’s the kind of deep, meaningful shift I want to explore in my writing.
These prompts are going to be a lot of fun, and who knows—I might even throw in a shape-shifting changeling story for good measure!
Assignment 2
Choose a new genre, style, or author, and take a look at their art! Write what you learned from them and what inspired you.Alright, I get a lot of my inspiration and ideas from gaming and anime. Right now, I’m playing Baldur’s Gate 3, though it’s taking me a while to get through since turn-based games tend to feel a bit slow for my brain at times. I also consume a wide variety of anime—across genres and styles—so I’m constantly drawing new ideas from what I watch.
Outside of media, I also draw a lot of inspiration from real life. I’ve studied lot of scientifical and historical stuff, and even random things I’ve looked up—or learned lot history and politics from my wife—end up influencing my creativity. For example, I know a surprising amount about trains thanks to a past project that involved building them, and that knowledge actually came in handy during a train heist scenario in RPG games I playing in.
So yeah, inspiration hits me from a lot of directions. If anyone has an anime or something else they’d like to recommend, feel free! I’m always open to checking out something new.
Assignment 3
Read a couple of articles from the community, give them a like (and why not a sticker!), and write about what inspired you.I’ve tried reading several articles on World Anvil, but I’m not that great at expressing my thoughts without being able to actually talk to the creators. I do try to leave comments every so often as a way to teach myself how to socialize online, but it’s tough when I understand something and think it’s good, yet don’t have any strong thoughts or questions to add. I want to talk to people about their work, but I’m not always sure how to start or what to say.
Also, I really wish World Anvil had a better way to search for different types of articles—like by category or topic. I’d love to look up things like weapons, political groups, or kingdoms, but the current system mostly just shows the newest or most popular articles, which makes it hard to explore other people’s ideas in a more focused way.
Week 4 (Wlcome to wolrd of Tomorrow)
Assignment1
Think about current events that will impact the future. Who is working to create a specific kind of future?Okay, this is an interesting subject. You’re always creating your world in the present moment—building up a past to flesh it out and make it feel real. But thinking about how it might end up during adventures or later stories? That’s harder. It’s always fun watching the world evolve naturally and seeing what changes along the way.
You don’t necessarily have to create the future outright, but you do have to prepare for it—think about possible outcomes and what could happen. That part is tricky but exciting.
I’m curious to see what kind of prompts this one brings. I honestly don’t know what I’ll end up designing yet. Thinking about the future means thinking about outcomes, possibilities, and long-term consequences—and writing in that mindset feels different.
I may not have a clear idea yet, but I know this will be a fun and creative challenge. I’m excited to dive in and see where it leads!
Assignment 2
Make sure everything’s ready—from your writing space to your writing schedule—before Summer Camp begins!I have a couple of friends I talk to online, and of course, my wife—who I’m lucky to share ideas with. But I do wish I had a few friends nearby, in the same city or state, to hang out with and talk about worldbuilding in person.
I try to engage with the World Anvil community and post a bit on Facebook, but socializing online is a challenge for me. Discord, especially, can feel overwhelming. That said, I’m not without support—and I will go harassing everyone around me with my creative ramblings.
Since I’ll be working at my job and summer school going on and there’s usually not much going on during the day, I plan to get a lot of my pre-writing done there. Then I’ll clean it up later in the evening once I’m home—usually between 9 and 11 PM. My creative space is always ready to go.
Assignment 3
Who or what will help you achieve your goal? What will your sharing strategy be during Summer Camp?What tends to help me achieve my goals is 2 things I'm stubborn and if I've done it before I know I can receive it again and it makes me want to do it more and my wife because she's very supportive and helpful with me. This time I will make it to camp Ferral
Let all have fun and amazing summer camp and hit are personal goal see ya out there
Best of luck with your pledge Valcin! Have fun with Summer Camp :) I am very curious to see what you'll create!
Thanks I can't see what you create to