Six Shooter Revolver

A blunt-force answer for people who don’t practice destructive magic or who don’t want to risk messing it up. The Six Shooter Revolver fires enchanted metal bullets that strike like a focused magical ray. No incantations. No mana. Just six quick shots and most problems get solved. Dual wield it for double the trouble.  
by Marc Zipper (Valcin)

Mechanics & Inner Workings

To load: place a bullet into an empty chamber and close the drum; the chamber locks in place.   Firing: pull the trigger. The action pulls the drum back, aligning the next chamber. A spring-driven striker hits the rear of the cartridge, producing a spark that ignites a tiny charge. The result: the bullet is propelled through the barrel and strikes with the force of a simple magical ray.   No verbal components, gestures, or mana cost are required the weapon’s cartridges contain the ignition and the power.   Each revolver holds six shots before needing to be reloaded.
Item type
Weapon, Ranged
Rarity
Uncommon to Rare, depending on the kingdom. This technology isn’t widespread in lands that rely on conventional magic, so availability varies.  

Description

The revolver looks like a heavy, well-forged piece of craftwork a short barrel, a drum with six chambers, and a grip wrapped in leather or lacquered wood. Each bullet is a small metal cartridge keyed to the weapon’s ignition system;
Weight
4 lbs to 5lb
Base Price
1,000 gp
Dmg (S) 1d6   Dmg (M) 1d8     Critical x4   Range 20ft   Misfire 1 (5ft) Capacity 6


Cover image: by Valcin (Marc Zipper)

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