Orest

Orest are the offspring of Orcs and Beast Folk, and their powerful, bestial appearance has given rise to myths and misunderstandings across Elema. With a strong resemblance to their Beast Folk lineage—be it Wolf, Bear, or another variant—they often inspire awe or fear at first glance. Their muscular builds and fierce features have led some to mistake them for werewolves or other monstrous shapeshifters, especially during times of war or legend.

However, Orest personalities often contradict their intimidating looks. Most are calm, patient, and gentle by nature. Despite their imposing frames and warrior heritage, they lean toward peace over conflict unless provoked or threatened. They are living proof that one should not judge a creature by its form alone.

Basic Information

Anatomy

Orest are bipedal and medium-to-large humanoids with thick, well-developed muscles and heavy frames. Their facial structure closely resembles that of their Beast Folk parent, though their Orcish ancestry grants them greater bulk and a more commanding presence. Their ears are longer than typical Beast Folk, slightly more flared and angled to the side.

They are covered in fur—usually following the pattern and color of their Beast Folk parent—and their eyes may differ slightly in shape. For example, slit-pupiled Beast Folk like Cat or Fox Folk may pass down more rounded or oval pupils when mixed with Orc blood. Overall, their appearance is an imposing blend of primal might and noble bearing, often misunderstood but rarely ignored.

Biological Traits

Pathfinder Rule

Half Orc Half Bear Folk

Type Sentient (BearFolk, Orc)
Ability Score Modifier Str +2 Con+4 Int-2 Carm-2
Size medium
Speed 30ft
Language Orest starts by speaking Common and Best Folk or Orc which depends on where they lived. intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Natural Hunter: Bear folk receive a +2 racial bonus on Perception, Climb and Survival checks.
  • Bear Skin: have a +2 Natural def
  • Natural Weapons: (Ex) In her natural form, a Bear Folk has a bite attack that deals 1d6 points of damage and claw attack 1d4 x2
  • Darkvision: Orcs can see perfectly in the dark up to 60 feet
  • Gift of Spirit: gives +5 resistance for Spirit and weakness to will -5

Half Orc Half Bunny Folk

Type Sentient (Bunny Folk, Orc)
Ability Score Modifier Str +2 Dex+4 Int-2 Wis-2
Size medium
Speed 35ft
Language Orest starts by speaking Common and Best Folk or Orc which depends on where they lived. intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Natural Survival: Bunny folk receive a +2 racial bonus on Perception, Stealth, and Survival, Jump checks
  • Low-Light Vision: Bunny folk have low-light vision allowing them to see twice as far as humans in dim light
  • Gift of Spirit: gives +5 resistance for Spirit and weakness to will -5

Half Orc Half Cat Folk

Type Sentient (Cat Folk, Orc)
Ability Score Modifier Str +2 Dex+2 Con+2 Int-2 Wis-2
Size medium
Speed 35ft
Language Orest starts by speaking Common and Best Folk or Orc which depends on where they lived. intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Sprinter: Catfolk gains a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions
  • Low-Light Vision: Catfolk has low-light vision allowing them to see twice as far as humans in dim light.
  • Gift of Spirit: gives +5 resistance for Spirit and weakness to will -5

Half Orc Half Fox Folk

Type Sentient (Fox Folk, Orc)
Ability Score Modifier Dex+2 Con+2 Charm+2 Int-2 Wis-2
Size medium
Speed 30ft
Language Orest starts by speaking Common and Best Folk or Orc which depends on where they lived. intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Agile (Ex): Fox Folk receives a +2 racial bonus on Acrobatics checks.
  • Fox Folk Magic (Ex/Sp): add +1 to the DC of any saving throws against enchantment spells that they cast. Fox Folk with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the Fox Folk level)
  • Darkvision: Orcs can see perfectly in the dark up to 60 feet
  • Gift of Darknees:+5 Damage Reisentes form magical Dark and 5 weakness damage from magical Light

Half Orc Half Wolf Folk

Type Sentient (WolfFolk, Orc)
Ability Score Modifier Str +2 Dex+2 Con+2 Int-2 Wis-2
Size medium
Speed 30ft
Language Orest starts by speaking Common and Best Folk or Orc which depends on where they lived. intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Wolf Hide: has a +2 Natural defense
  • Natural Weapons (Ex): In her natural form, a Wolf Folk has a bite attack that deals 1d4 points of damage
  • Ferocity: Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal
  • Gift of Spirit: gives +5 resistance for Spirit and weakness to will -5



Cover image: by Valcin (Marc Zipper)

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