Elc
c are bipedal, medium-sized humanoids with two arms, two legs, ten fingers, and ten toes. Their bodies are dense and heavily muscled, within frames similar to that of their Elven parents but extremely muscle built like they are a track runner or a mixed martial artist
They have circular pupils, very long-length pointed ears that point slightly outward, some say their ears kind of like a crescent moon and pronounced jawlines that often feature small, elongated lower canines—not as prominent as their Orc parent. Males commonly grow facial hair, and hair density across the body varies by region and ancestry. Their hair is coarse but usually well-groomed, especially among those from combat-driven cultures where appearance reflects discipline and pride.
Basic Information
Anatomy
Elc are bipedal, medium-sized humanoids with two arms, two legs, ten fingers, and ten toes. Their physiques combine Elven frame proportions with Orcish musculature, resulting in a body that looks chiseled and athletic—like a runner or fighter in peak condition.
They possess circular pupils and long, elegantly pointed ears that angle outward in crescent shapes. Their faces feature pronounced jawlines with subtle lower canines—more subdued than those of full Orcs. Males can grow facial hair, though it's often sparse or finely textured. Body hair varies by lineage, and their hair is usually coarse but well cared for, especially among those from warrior traditions. Their overall appearance blends grace, power, and sharp, angular beauty that hints at both heritage lines.
Biological Traits
Pathfinder Rule
Half Orc Half Dark Elf
Type
Sentient (Elf, Orc)
Ability Score Modifier
Str +1 Dex+4 Con+1 Int-2 Wis-2
Size
medium
Speed
30ft
Language
Elc starts by speaking Common and Elven or Orc which depends on where they lived. Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
- Darkvision: Elc have dark vision, allowing them to see perfectly in the dark up to 120 feet
- Spell-Like Abilities: (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as the caster level.on Spellcraft skill checks made to identify the properties of magic items.
- Gift of Fire:+5 damage resistance from magical Fire and 5 weakness damage from magical Water
Half Orc Half High Elf
Type
Sentient (Elf, Orc)
Ability Score Modifier
Str +2 Dex+2 Wis-2
Size
medium
Speed
30ft
Language
Elc starts by speaking Common and Elven or Orc which depends on where they lived. Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
- Low Light: Elves can see twice as far as humans in conditions of dim light
- Elvan Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Gift of Spirit: gives +5 resistance for Spirit and weakness to will -5
Half Orc Half Wood Elf
Type
Sentient (Elf, Orc)
Ability Score Modifier
Str +2 Dex+2 Con+2 Int-2 Wis-2
Size
medium
Speed
30ft
Language
Elc starts by speaking Common and Elven or Orc which depends on where they lived. Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
- Low Light: Elves can see twice as far as humans in conditions of dim light
- Ferocity: Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal
- Keen Senses: Elves receive a +2 racial bonus on Perception checks
- Gift of Earth: +5 damage resistance from magical Earth and 5 weakness damage from magical Fire
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