Crimson Lion Guild

Alright, new recruits listen up.   You’ve just signed on with the Crimson Lion Guild, and that means something. You are now a cub of the Crimson Lion. With that title comes responsibility: honor to the Guild, honor to the Kingdom, honor to your clients, and honor to yourself.   We are not just a hunters’ guild. Yes, one day you’ll earn fame by bringing down great and terrifying beasts. That will come. But remember this first we are an adventuring guild. We exist to help others. Even the smallest job has worth, and every honest task is worthy of your effort.   Don’t worry you’re not alone in this. We will train you. We will sharpen your claws until they do more than just poke. You’ll gain the knowledge, skills, and confidence needed to succeed. And if you don’t know something, ask. The receptionists are there to help, or they’ll point you toward someone who can.   Most importantly, don’t overreach. Prey has teeth and so do clients. Both can bite back if you’re careless.   So stand tall. Give us a proud roar, and when you’re ready, step forward and begin your adventure in life as a Crimson Lion.

Structure

The Crimson Lion Guild is divided into two primary groups: Workers and Adventurers.  

Guild Workers

Most members begin their careers as guild clerks. Clerks are responsible for handing out quests, filing paperwork, maintaining guild records, cleaning designated areas, and assisting with client searches.   There are two main types of clerks:   Front Desk Clerks, who interact directly with adventurers and clients.   Back Desk Clerks, who handle records, contracts, payments, and internal documentation.   Regardless of assignment, all clerks are expected to file their paperwork and clean a specific area of the guildhouse at the end of their shift.   Depending on the size of the guild branch, additional staff may be employed. Larger guildhouses often maintain a cafeteria staff to handle food and beverages. Most locations, however, include at least a bar and seating area, staffed by a bartender and protected by a bouncer.   Most guildhouses also feature a combat yard, overseen by a Combat Master. This position is usually held by a veteran adventurer who has stepped back from field work to train others. In major cities and large branches, guilds also maintain a library, which focuses on basic knowledge regarding monsters, magical beasts, and herbs.  
Pride Leaders
  Pride Leaders oversee internal order and member relations within the guild.   Towns typically have one Pride Leader.   Cities have two Pride Leaders.   Major cities or capitals may have three or more, depending on size and membership.   Their duties include handling complaints from both adventurers and clients, maintaining peace between adventurers and clerks, and resolving internal disputes. They also provide guidance and tutorials to adventurers, either directly or by directing them to specialists suited to their skills or needs.  
Leo Master (Guild Master)
The highest authority in a region is the Leo Master, also known as the Guild Master. Each Leo Master oversees a major city and its surrounding towns and smaller cities.   They are responsible for high-level operations, including negotiations with nobles and royalty to keep guild operations running smoothly. They also handle major incidents—particularly those involving serious misconduct, political fallout, or adventurers who have drawn the ire of powerful figures.   This role involves an immense amount of paperwork, negotiation, and diplomacy, making it one of the most demanding positions within the Crimson Lion Guild.  

Adventurers

  Adventurers are ranked based on experience, reputation, and proven capability.  
Copper Rank
Copper adventurers are rookies. They handle basic jobs such as gathering materials, cleaning sewers, hunting small magical beasts or animals, and assisting with general city work. These tasks earn modest pay and valuable experience. Copper adventurers are also guided toward training opportunities and mentors.  
Silver Rank
Silver rank signifies survival and earned respect within the guild. These adventurers are considered full members and are trusted with larger jobs, longer expeditions, and more dangerous assignments. Party sizes often increase beyond the small groups typical of Copper rank, and Silver adventurers begin building their reputations.  
Gold Rank
Gold adventurers have achieved recognized excellence. They possess extensive experience and have completed numerous significant jobs. Their names are often known among nobles, and they are seen as representatives of the guild’s honor and strength.  
Ruby Rank
Ruby adventurers are indispensable elites. Both Saint Oxford and the Crimson Lion Guild consider them irreplaceable. Ruby-ranked adventurers may choose most of their assignments, but they are also expected to accept the most dangerous missions when called upon—facing monsters and horrors spoken of only in myths and nightmares.   They are known and respected by all within the guild.

Culture

In most areas, the Crimson Lion Guild maintains a respectful, professional, and transparent atmosphere. Both clerks and adventurers are expected to be upfront and clear, whether dealing with paperwork, contracts, or clients. New adventurers usually gain an understanding of guild decorum fairly quickly often after their first emotional outburst and an unavoidable meeting with a Pride Leader, who ensures the rules of respect are firmly reinforced.   That said, while the guild functions like a well-run workplace, there are two spaces where members’ more relaxed and natural sides come through.   The first is the training field. Here, adventurers show off, brag, and test their skills against one another often learning lessons the hard way. One-on-one duels and team practice matches can get loud and energetic, but it is all in good spirit. No one fights with the intent to seriously harm another. The goal is recognition, improvement, and sometimes teaching the younger “cubs” a few hard-earned lessons.   The second is the bar, or in larger guildhouses, a full dine-in area. This is by far the loudest and rowdiest part of the guild. Adventurers unwind after quests, share stories, exaggerate victories, joke with friends, and let off steam. The atmosphere resembles a refined hunter’s lodge blended with a rowdy night bar equal parts camaraderie and chaos.   Despite this, everyone understands the line between leisure and duty. When work calls, the professional attitude returns immediately. Adventurers and workers alike know that expecting strict professionalism during moments of rest is missing the point blowing off steam is part of what keeps the Crimson Lion Guild strong, united, and functional.

Public Agenda

The Crimson Lion Guild exists to bring aid, honor, and stability to the Kingdom and its citizens. By providing structured work for adventurers, the guild creates opportunities for individuals to succeed while receiving proper training and guidance to grow safely and responsibly.   Through these efforts, the guild strengthens the Kingdom as a whole, builds public trust, and allows its members to earn both notoriety and honor through service rather than reckless ambition.

History

The Crimson Lion Guild began not as an institution, but as a single monster-hunting party.   At the time, the Kingdom of Saint Oxford had no formal adventurers’ guilds. Instead, it relied on scattered hunting lodges and independent hunting groups, each focused on specific tasks such as monster control, resource gathering, or territory defense. Among these groups was a party led by the noble Connor Robinson.   Connor was known for his spiky brown hair, well-kept appearance, and athletic build. He was skilled with both hunting rifle and sword, and adventured alongside his four closest friends. Together, they were tracking a Basilisk near Ironcano Summit, a hunt that took four days of careful pursuit.   When they finally found the creature, they discovered it was already engaged in combat with another group.   Claudia, Connor’s oldest and closest friend, a blonde archer with sharp green eyes, muttered in frustration, “They got our prey before us.”   Donner, the newest member of the party and a master of the hunting rifle, replied calmly, “Just watch. If they lose, we’ll take the prey easily.”   An argument began to stir among the group, but Connor wasn’t paying attention.   Instead, he was watching the other hunters closely and something about them felt different.   They weren’t simply hunting the basilisk. They were protecting a caravan. A dwarven merchant was being escorted away from danger, along with several traveling miners and civilians. While three members of the group engaged the basilisk directly, the remaining two focused entirely on evacuating people to safety.   They fought not for trophies or glory, but for lives.   That moment struck something deep within Connor. It showed him a different path one where people came before prizes, and duty mattered more than honor earned through kills alone. After the basilisk was slain and the civilians secured, Connor approached the group.   He spoke with the adventurers and learned they belonged to the Guiding Star Adventuring Guild, based in the Kingdom of Harmony. They explained that while they were only being paid to escort the merchant, they chose to protect others along the way because it was simply the right thing to do.   The idea resonated with him.   Connor traveled to Harmony soon after, studying the Guiding Star Guild its structure, values, and purpose. He learned everything he could.   Years later, when Connor inherited lordship over his territory, he founded a guild of his own. He placed his former party members in leadership roles and began building something new. At first, progress was slow. Many struggled to understand a guild founded equally on honor and duty, rather than prestige and trophies.   Over time, however, the benefits became clear.   People could take on both small and large jobs without risking their lives chasing the most dangerous hunts. Adventurers could earn coin steadily. Nobles found their burdens eased as guild members took on work that once fell solely to territorial forces.   Gradually, the model spread.   What began as a single party’s realization grew into an institution that expanded throughout the territory and eventually across the entire Kingdom of Saint Oxford.   Thus, the Crimson Lion Guild was born.

Hear the Roar of the Crimson Lion.

Type
Guild, Adventuring
Ruling Organization


Cover image: by Valcin (Marc Zipper)
Character flag image: by Valcin (Marc Zipper)

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