Sorcerors
This is not a mere relic, it is a funadmental force of the universe, channeled through my idiotic being.
There are rumors, that the Fallen's Champions radiator his dark power, that they can cast his unholy storm across the battle field.
Any scholar of lore would know that magic is not inherent to the natural world in the ways that many would suggest; it is merely the manifestation of celestial power. While magical creatures, or the relics that we use in day-to-day life, are the most common examples, there have been examples of the Eldrin empowering certain individuals with aspects of their power. These 'Sorcerors', as they have been called, possess unnatural abilities, ranging from supernatural healing, devastating attacks, to minuscule sensory enhancements.
Accounts of the Elemental Elves note these individuals as Clerics, while accounts of the Kingdoms of Askel and Siorain have referred to individuals powered by the Fallen as Warlocks.
Manifestation
A Sorcerer's power is manifested by being imbued with the elemental energy of one of the Four Eldrin. Commonly, this was done to achieve a goal or objective of the celestial being in question. It could span from being able to use the full range of the gifted aspect, or one simple 'spell' that the individual could cast at will.
Examples
Mauri - Wisdom, Love, Nature, Strategy, Beauty, Destiny
- Flowing Insight - The ability to recognize any lies or hidden motives in conversation.
- Water Bending - The ability to manipulate water around them
- Memory Echoes - Can sometimes sense the history of objects
- Various Healing Abilities
Ankow (The Fallen) - Cunning, Innovation, Power, Knowledge, Ambition, Betrayal
- Gale's Whisper: The power to speak with a voice that carries far on the wind, subtly influencing the thoughts or emotions of those who hear it, or even summoning localized gusts to distract or push.
- Storm's Fury: The ability to manifest a destructive storm in a localized area.
- Death's Touch: The ability to kill with a single touch. Stronger individuals may require longer periods of contact.
- Air-Bending
Krouin - Creation, Imagination, Forge, Ingenuity, Wonder
- Earth-Bending
- Endurance - The ability to make themselves or objects they are touching incredibly durable.
- Craftsman's Intuition: An understanding of materials and their structures with a determined glance. This allows one to identify weaknesses, envision complex constructions, or perform acts of forgery with precision and artistry.
Kelenner - Order, Time, Courage, Will, Judgement, War
- Fire-Bending
- Blazing Will: The ability to inspire incredible amounts of courage and determination in one's allies, within the range of their voice.
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