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Argader Raids

The Conflict

Prelude

The once-proud naval traditions of Tuorria, the envy of the Western Seas, have been shattered. A bloody coup of the Royal Family by fanatical zealots of a mad tyrant had puged the old guard to establish a new order. Many former naval officers, veterans of years of maritime warfare, found themselves marked for death. Rather than surrender to their fates, they fled with their ships of war and their desperate crews.

They moved north along the coastlines, a ragged fleet of expediency. They learned to survive on the fringes, their naval discipline slowly morphing into more brutal resourcefulness. In the north, they encountered the Elves of Cerania and the Dwarves of Valtameri. These proved to be stubborn but rich targets for them. These were not easy victories; each raid taught them more about their new lifestyle and forged them into something harder.

These raids, while profitable, had grown increasingly difficult. The Clan Lands on the Western borders had taught both countries how to handle land raiders, and after decades of raids, they had adapted to maritime raids. Thus, they began to seek new targets to raid and followed rumors of trade routes in the East.


Scouts were sent to the East, and the Elemental Enclaves, a coastal kingdom untouched by war for thousands of years. Marun was a pearl of the coast, having access to rare minerals. Closarom and Promoune were breadbaskets for the valley; Cuanuar was a city on the rise. And then, the crown jewel: Mauribon. A colossal nexus of commerce, where goods from every corner of the world flowed. The reports solidified the leaders of the various clans, and they set sail for a new land.

They believed that the Elves here would shatter like glass beneath their hardened steel and the fury of their raiding band. The call wentout to various scattered settlements of a new land to plunder.

Deployment

A fleet of 60 longships set sail for Maiden's Enclave, with a force of 3,000 raiders

Battlefield

The majority of the conflict took place on the coast of the Elemental Enclaves, or the vast Envalcir River.

Outcome

Defense of Mauribon and the other Coastal cities

Agreement to a Ceasefire

Destruction of the main Argader Raiding Fleet

Aftermath

Uneasy Truce between the Elemental Enclaves and the Raiders of Argader

The settlement of Argader is directly north of the Enclaves

Historical Significance

Legacy

Greater Defenses for the Elemental Enclaves

As a result of nearly 92 years of raiding, the Elves were encouraged to reinforce their key cities after thousands of years of peace. Mauribon's two defensive outposts, which had previously been on skeleton crews, were now fully staffed. The Elves of Mauribon also learned how to utilize Water elementals for defensive bouys in the harbors and key waterways, which drastically increased the security of the Enclaves long term.

Distrust of the Raiders

The Raiders became the "northern boogeymen" for several generations after the conflict, and there was a generally distrust of them, particularly in Mauribon. This persisted for 2,000 years and the surprising union of the incoming clan leader Ulric Stormcrow and Avena Rylin

Settlement of the Argader Raiders

For the first time in decades, the raiders had established permanent settlements, which would now serve as their permanent homes. This is particularly true for Kaer Mauin that which became a vast fortress under their control.

Conflict Type
Invasion
Start Date
9065th Year of the Age of Restoration
Ending Date
1057th Year of the Age of Restoration
Conflict Result
Successful Defense of the Elemental Enclaves; Surrender of the Raiders of Argader

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