Currently redoing Eldûra's CSS. Hopefully it will be presentable within a few days. Thank you for your patience.

Watermills

Water is one of the most important elements known to man. Whilst fire keeps us warm and helps us cook our food, and wind brings us fresh air and makes our plants strong—we would not survive without water.   Yet, water can be as equally as dangerous as well. Our bodies have no chance against the rushing rage of a flood or the careless plunge of a waterfall. Instead of catching us when we fall from too great a height, it tenses and apathetically crushes our bones.   Despite this, we have harnessed that frightening power of water. It took time, with many a trial and error and life lost to accidents, but we have harnessed it all the same.  
In the southern half of Talnor and in the heights of Dazuvell, the people have harnessed the power of water to run their mills and grind grains into flours. In the city of Thím Gûthuwal, The Thoroughfare river is swift and powerful, and strong enough to turn the massive wheels of the mills, which in turn grinds the two millstones inside the mill. Many a watermill has popped up along the river because of this.   Watermills are preferred over windmills due to the fact that, when not in use, the wheel can be lifted and the mill stopped, while windmills have to be constantly fed grain to keep the millstones from grinding together and creating sparks.   Unfortunately, there are restrictions when it comes to the constant operation of a watermill and its waterwheel. Any bodies of water north of the latitude in line with The Athenaeum will freeze in winter—and this leads to the waterwheels needing to be lifted out of the water before the rivers freeze. This is not a problem for latitudes where the temperatures doesn't lower enough for rivers to freeze over completely.

Utility

Waterwheels have only two uses in Eldûra: to grind grain and to haul water up a mountain. In mountainous areas such as most of Dazuvell, waterwheels are used heavily in order to haul water back up the steep cliffs to parts of settlements far from any source of water.   In Talnor they're mostly used to grind grain in settlements along swift-flowing rivers. Where there isn't water, they often opt for windmills instead.   For the dwarves, waterwheels are the only option for any sort of milling or movement of water to the places where mountain run-off doesn't reach. Dwarves don't usually mill anything unless they're making flour from the mushrooms they cultivate, and the waterwheels are used to provide a constant flow of water to the forges, where they also power the massive billows.  

Social Impact

The invention of the waterwheel has had a great impact on the day-to-day lives of the commonfolk, and has allowed businesses to pop up where there was demand. Much time has been saved now that people didn't have to grind the grain themselves before they could bake bread, or haul water up the mountainside whenever it was needed, or, for the dwarves, having to rely on underground rivers.
Inventor(s)
The waterwheel can be attested to being one of the very first inventions concieved after The Epoch of Understanding settled down. But much time has passed, and names have been forgotten. The only information that has managed to withstand the test of time is the fact that it was a joint effort between an elf and a dwarf.
Access & Availability
This is a freely available technology that is only restricted by the availability of flowing water.
Related Species

Comments

Please Login in order to comment!