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List of House Rules

1. Enchantment is work: Certain Enchantments can be granted to nonmagic weapons using artisans   Enchanting gear requires 1 day per rarity level.   Higher rarity levels require reagents dependant on the enchantment and enchanter artisans   2. Improved Grappled:   Advantage on attacks against, disadvantage on your attacks   3. Improved Restrained:   Automatically fail Dex checks/saves   4. Two Gulps:   Greater Health Potion and higher require a full action to drink   5. Battle injuries   When you are reduced to 0 hitpoints, you gain an Injury   6. Improved spell scrolls   anyone can cast a spell from a scroll. if it is not a spell from your class it requires 1000 gold per level of spell. this is the price for the reagents required to cast the spell

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