List of House Rules
1. Enchantment is work:
Certain Enchantments can be granted to nonmagic weapons using artisans
Enchanting gear requires 1 day per rarity level.
Higher rarity levels require reagents dependant on the enchantment and enchanter artisans
2. Improved Grappled:
Advantage on attacks against, disadvantage on your attacks
3. Improved Restrained:
Automatically fail Dex checks/saves
4. Two Gulps:
Greater Health Potion and higher require a full action to drink
5. Battle injuries
When you are reduced to 0 hitpoints, you gain an Injury
6. Improved spell scrolls
anyone can cast a spell from a scroll. if it is not a spell from your class it requires 1000 gold per level of spell. this is the price for the reagents required to cast the spell
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