Elder Tales Release History

This timeline is designed to track the development of the Elder Tales Online game. This will include expansions, major patches, and other information that is deemed useful in this context. It is initially suspected that this timeline ends at the Apocalypse, as any discoveries after that are in-world events and any possible changes done that might be related to server or game development will be experienced in-world by the PCs. There is no way for them to know if development efforts can even reach them at this point.

  • 1997

    22 /10

    NA Beta Launch
    Technological achievement

    North American Beta Launch

  • 2000

    2 /3

    Reconnaissance at Dawn
    Technological achievement

    "Heriot's Haunted House" and "The Melancholy of Kobold King" raid content added.

  • 2001

    11 /7

    JPN Launch
    Technological achievement

    The Yamato server is created with Akiba as its sole Adventurer city.

  • 2002

    18 /4 04:00

    Duelist's Honor
    Technological achievement

    Knight King's Trial," "Coronation of the Goblin King," and "Demon Festival of Suzakumon" raid content added.

  • 2003

    19 /7 03:00

    Silver Odyssey
    Technological achievement

    Transition to voice chat, addition of ships and coastal routes (sea mail).   "Evil Influence of Sahuagin," "Legacy of the Sailing Prince," "Pirate King's Treasure," and "The False Underground Royal Palace" raid content added.

  • 2005

    28 /3 03:00

    Maze War
    Technological achievement

    Level cap raised to 60, additional revision of pet system, addition of flying mounts, and PvP content "Labyrinth of Evilness" added.   "Labyrinth of Goodness", "Labyrinth City of Zion", "Rainbow in the Sky", "Spanish Armada's Disappearance" and "Dragon Knight of the Heavens" raid content added, along with special raid content "Handmade Maze".

  • 2007

    20 /6 05:00

    Jewel of Moon Cresta
    Technological achievement

    Major revision patch for the production systems, guild system revision, addition of weapon enhancement system.
    "Berserker's Soul", "Ancient Factory of Lekeš", "Empire of Dawn", "Xanadu" and "Neighing of the Abominable Dragon" raid content added.

  • 2008

    9 /11 05:00

    Supreme Ruler's Ambition
    Technological achievement

    Level cap raised to 70, Guild House purchase system added, raid showdown content "Overlord" added.
    "Onimusha of Hayato". "End of Summer Campaign", "End in Winter Campaign", "Battlefield Trainer" and "12 Color Rebellion" raid content added.

  • 2010

    17 /3 05:00

    Gift of Flame
    Technological achievement

    Book of Secrets System introduced, large-scale revision patch for actions other than combat.
    "Depths of the Obscure Bamboo Blinds", "Eternal Glacier Army's Attack", "Successor of the Sorcery King" and "Oracle's Sky Tower" raid content added.

  • 2012

    5 /6 05:00

    Eternal Lind Red
    Technological achievement

    Level cap raised to 80.
    "Crying of the Night Crow", "Ruler of Idols" and " Lind Red Great Temple" raid content added.

  • 2014

    5 /4 05:00

    Cendrillon's Legacy
    Technological achievement

    Operation of the translation system begins, addition of AI items.
    "Southern Sea Shrine Maiden", "Pipers Resurrection", "Hades Breath", "Rescuing the Corrupted Soul" and "Maihama Underground Ruins" raid content added.

  • 2015

    24 /1 05:00

    Sacred Heart
    Technological achievement

    Level cap raised to 90, major revision to the AI of NPCs, playing musical instruments and singing patch, massive deployment of field raid monsters.
    "New Empire's Return Festival", "Rhadamanthys' Throne", "Nine Great Prisons of the Heroes", "The Swan of Tuonela", "Labyrinth of Nightmares" and "Forgotten Service" raid content added.

  • 2016

    20 /4 05:00

    Alchemist's Solitude
    Technological achievement

    Competition items added, production items added.
    "Artificial Angel Plan", "Diva Eliza" and "Beauty of Calvados" raid content added.

  • 2018

    3 /5 18:00

    Homesteading the Noosphere
    Era beginning/end

    30,000 players on each server find themselves suddenly inside the game.
    The level cap raises to 100 and new monsters and dungeons are added