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History of Eldarias

Age of Giants

7999 BIC 6000 BIC

  • 7213 BIC


    Dehg Tarem
    Founding

    Location
    Dehg Tarem

Age of Dwarves

6000 BIC 2000 BIC

  • 5999 BIC


    The Thurum Empire Founded

    The Thurum Empire, eldest of all known dwarven dominions, was hewn in secret beneath the roots of the world—an immense subterranean realm of stone and fire, where entire cities glittered with forge-light and rivers of molten metal fed the lifeblood of an empire unseen. While surface kingdoms rose and fell in ignorance, the dwarves of Thurum carved a vast and hidden infrastructure through the deep earth, linking mountain to mountain with roads no sunlight ever touched, their existence whispered of only in half-believed tales and the crumbling ruins of forgotten surface outposts.

  • 3976 BIC

    6 /4

    Hyrun'Thalor
    Founding
    Location
    Hyrun'Thalor
    Additional timelines

Age of Elves

2000 BIC 1 BIC

  • 1873 BIC


    The Athalian Empire
    Founding

    The First Elven Empire of Athalia once stretched like a golden canopy across the vast heart of Eldarias, its reach extending even to the jeweled coasts of distant continents, where white spires kissed the sea and arcane banners danced in eternal wind. It was a civilization of grace, knowledge, and unchallenged dominion, yet its end came not with war or fire, but silence. What force unraveled so great an empire remains lost to time—no record, no ruin, no song endures to tell how the light of Athalia was so utterly extinguished.

    Location
    Eldarias

Age of Humanity

  • 1 IC


    The Great Quake
    Disaster / Destruction

    A great quake crippled and practically destroyed the Athalian and Thurum Empires.

  • 25 IC


    The Maldacian Empire
    Founding

    From the marble halls of Anestia, the shining heart of their ambition, the humans of the Maldacian Empire surged outward across Eldarias, forging roads through wildlands, raising citadels upon ancient hills, and planting their banners where none had flown before. With steel, faith, and an unyielding hunger for dominion, they carved their place among the elder races, their expansion swift and relentless—an empire born not of age-old bloodlines, but of vision, fire, and the will to claim the world as their own.

  • 39 IC


    The Hildish Clans Migrate West
    Population Migration / Travel

    To Escape the Maldacian expansion, a collection of human tribes from the region of Delrenor known as the Hildish head west across the sea to settle the massive verdant island now known as Hildenor.

    Location
    Hildenor
  • 49 IC


    Clairlending
    Founding
    Location
    Clairlending
  • 53 IC


    Clainegal
    Founding
  • 56 IC


    Myrdinas
    Founding
    Location
    Myrdinas
  • 63 IC

    6 /7
    78 IC

    15 /6

    The First Invasion of the Vilebrood
    Military: War

    Evil beings from the depths of the earth emerged from the caverns below Dehg Tarem. The disjointed dwarven clans stood no chance at halting the invasion at their doorstep and the Vilebrood overwhelmed and began ravaging the rest of Hildenor.

  • 64 IC


    The Four Hammer Conclave
    Founding
    Location
    Dehg Tarem
  • 77 IC

    17 /5

    The Emerald Sentinels
    Founding

    In response to the Vilebrood Invasion, an order of knights formed within the borders of Hildenor. Members of the Sentinels swear an oath to protect their homeland from all threats, both internal and external. The order does not answer to any one lord or government, accepts all proven warriors who wish to join for the greater good. The Sentinels can command the armies of all major political powers of Hildenor under one banner to fight those threats.

    Location
    Hildenor
  • 221 IC


    The Maldacian Empire Reaches Hildenor
    Diplomatic action

    Reaching the central plains of Hildenor and finding the beautiful Elven city of Hyrun'Thalor, the Maldacians attempt to open trade relations with the Sun Dominion.

  • 488 IC

    22 /3
    492 IC

    15 /10

    The Orcish Invasion of Hildenor
    Military: War

    Orc-kin colonists from Zanbazeth found their way north to Hildenor in an attempt to colonize. They faced heavy opposition from a united Hildish army with support from the Sun Dominion and the Four Hammer Conclave. When the Emerald Sentinels made a final push, the Orc-kin surrendered and were offered the southern area now known as Tuktav as a peace offering.

  • 625 IC

    17 /5

    Appearance of Aestranem
    Celestial / Cosmic

    A Mysterious celestial object appeared in the sky above Eldarias, many times larger than the moon. The appearance caused an upheaval in the sea and earth, knocking humanity practically back into the Stone Age. Having survived the Great Quake nearly 500 years prior, the elves and dwarves of Hildenor managed to stay relatively unaffected, though travel by sea became nearly impossible, collapsing many governments and economies that relied on such for trade.

  • 625 IC

    18 /5

    Maldacian Empire Falls
    Disbandment

  • 675 IC

    12 /4

    Disaster at Falkirk
    Disaster / Destruction

    A mysterious force from the sky fell upon Falkirk, causing a large amount of destruction.

    Session Report
    Read Session Report
    Location
    Falkirk
    Additional timelines
  • 677 IC

    21 /3

    The Sun Dominion of Hyrun'Thalor Falls
    Military: War

    After the Emerald Sentinels are refounded in Hildenor, the Sun Dominion is overthrown and ultimately falls to a citizen revolt.

    Location
    Hyrun'Thalor
  • 677 IC

    30 /5

    Vaelion the Starborn moves Aestranem
    Celestial / Cosmic

    The world bore witness to the final known act of Vaelion the Starborn, a being cloaked in mystery and power beyond mortal reckoning. Of his origins, the sages speak only in riddles—some say he was born of starlight itself, others that he walked the void before time was measured.   It was Vaelion who, with a single gesture and a blinding flare of light, cast forth his will upon the heavens and moved Aestranem, the second moon, farther from the skies of Eldarias. The act was silent, yet its echoes reshaped the world.   Though still visible as a beacon in the night, Aestranem’s altered orbit brought profound change. The oceans, once bloated and violent, receded. Tempests that had ravaged the coasts stilled. The churning, unforgiving seas grew passable once more, and distant continents—long thought lost or unreachable—became accessible to seafarers and seekers.   Earthquakes stilled. Storms waned. For the first time in an age, the world exhaled.   Historians now mark this as the beginning of The Calming, and though Vaelion was never seen again, his name remains etched in the memory of the world—a legend, a savior, and a mystery yet unsolved.