The Thurum Empire, eldest of all known dwarven dominions, was hewn in secret beneath the roots of the world—an immense subterranean realm of stone and fire, where entire cities glittered with forge-light and rivers of molten metal fed the lifeblood of an empire unseen. While surface kingdoms rose and fell in ignorance, the dwarves of Thurum carved a vast and hidden infrastructure through the deep earth, linking mountain to mountain with roads no sunlight ever touched, their existence whispered of only in half-believed tales and the crumbling ruins of forgotten surface outposts.
The First Elven Empire of Athalia once stretched like a golden canopy across the vast heart of Eldarias, its reach extending even to the jeweled coasts of distant continents, where white spires kissed the sea and arcane banners danced in eternal wind. It was a civilization of grace, knowledge, and unchallenged dominion, yet its end came not with war or fire, but silence. What force unraveled so great an empire remains lost to time—no record, no ruin, no song endures to tell how the light of Athalia was so utterly extinguished.
A great quake crippled and practically destroyed the Athalian and Thurum Empires.
From the marble halls of Anestia, the shining heart of their ambition, the humans of the Maldacian Empire surged outward across Eldarias, forging roads through wildlands, raising citadels upon ancient hills, and planting their banners where none had flown before. With steel, faith, and an unyielding hunger for dominion, they carved their place among the elder races, their expansion swift and relentless—an empire born not of age-old bloodlines, but of vision, fire, and the will to claim the world as their own.
To Escape the Maldacian expansion, a collection of human tribes from the region of Delrenor known as the Hildish head west across the sea to settle the massive verdant island now known as Hildenor.
Evil beings from the depths of the earth emerged from the caverns below Dehg Tarem. The disjointed dwarven clans stood no chance at halting the invasion at their doorstep and the Vilebrood overwhelmed and began ravaging the rest of Hildenor.
In response to the Vilebrood Invasion, an order of knights formed within the borders of Hildenor. Members of the Sentinels swear an oath to protect their homeland from all threats, both internal and external. The order does not answer to any one lord or government, accepts all proven warriors who wish to join for the greater good. The Sentinels can command the armies of all major political powers of Hildenor under one banner to fight those threats.
Reaching the central plains of Hildenor and finding the beautiful Elven city of Hyrun'Thalor, the Maldacians attempt to open trade relations with the Sun Dominion.
Orc-kin colonists from Zanbazeth found their way north to Hildenor in an attempt to colonize. They faced heavy opposition from a united Hildish army with support from the Sun Dominion and the Four Hammer Conclave. When the Emerald Sentinels made a final push, the Orc-kin surrendered and were offered the southern area now known as Tuktav as a peace offering.
A Mysterious celestial object appeared in the sky above Eldarias, many times larger than the moon. The appearance caused an upheaval in the sea and earth, knocking humanity practically back into the Stone Age. Having survived the Great Quake nearly 500 years prior, the elves and dwarves of Hildenor managed to stay relatively unaffected, though travel by sea became nearly impossible, collapsing many governments and economies that relied on such for trade.
After the Emerald Sentinels are refounded in Hildenor, the Sun Dominion is overthrown and ultimately falls to a citizen revolt.
The world bore witness to the final known act of Vaelion the Starborn, a being cloaked in mystery and power beyond mortal reckoning. Of his origins, the sages speak only in riddles—some say he was born of starlight itself, others that he walked the void before time was measured. It was Vaelion who, with a single gesture and a blinding flare of light, cast forth his will upon the heavens and moved Aestranem, the second moon, farther from the skies of Eldarias. The act was silent, yet its echoes reshaped the world. Though still visible as a beacon in the night, Aestranem’s altered orbit brought profound change. The oceans, once bloated and violent, receded. Tempests that had ravaged the coasts stilled. The churning, unforgiving seas grew passable once more, and distant continents—long thought lost or unreachable—became accessible to seafarers and seekers. Earthquakes stilled. Storms waned. For the first time in an age, the world exhaled. Historians now mark this as the beginning of The Calming, and though Vaelion was never seen again, his name remains etched in the memory of the world—a legend, a savior, and a mystery yet unsolved.