Septentri
Septentri is a land of dense woodland, jagged peaks, and crumbling empires. Legend says a celestial arrow pierced the heart of the continent, sprouting civilization and the varied species from it. The continent is a place of powerful nations and persistent conflict, where the balance of nature and civilization is delicate and often disrupted.
At the core lies the nation Agrinta, a forested highland cut by rivers and surrounded by thick, ancient woods like the Breadford Forest and the mystical Shattered Arrow Archipelago, a region known for lost paths and rumored to move beneath your feet. Just west of it sprawls the wild frontier country Granline, with its chaotic Wilds. To the west, the hearty people of Stroynia, known for they're pragmatic autonomy and sharp iron exports.
To the north, Epria meets Obrines in snowy mountains. The Grayfenian Rise and Denning Mountains are home to reclusive highland clans, many of whom claim descent from ancient titans. These regions are colder, more austere, but rich in metal and tradition. Outcomb Bay acts as a vital port for trade and border defense.
The southern stretches of the continent break apart into a string of smaller islands. The nation of Eskistan on Steele Island forms a semi-nomadic, seafaring culture, caught between mainland influence and their own ancient rituals. Their storms are legendary, and their shipwrights are without peer.
In the eastern ocean lies Gostraia, a mysterious country of trade or refuge, depending on who you ask; its rocky spires and isolation often spark legends of arcane experiments or holy seclusions.
From the mighty mountains in the north to the fractured coastline of the south, Septentri is a continent marked by ambition, resilience, and mystery. It is a land where the trees remember, the waters whisper, and the mountains judge.
At the core lies the nation Agrinta, a forested highland cut by rivers and surrounded by thick, ancient woods like the Breadford Forest and the mystical Shattered Arrow Archipelago, a region known for lost paths and rumored to move beneath your feet. Just west of it sprawls the wild frontier country Granline, with its chaotic Wilds. To the west, the hearty people of Stroynia, known for they're pragmatic autonomy and sharp iron exports.
To the north, Epria meets Obrines in snowy mountains. The Grayfenian Rise and Denning Mountains are home to reclusive highland clans, many of whom claim descent from ancient titans. These regions are colder, more austere, but rich in metal and tradition. Outcomb Bay acts as a vital port for trade and border defense.
The southern stretches of the continent break apart into a string of smaller islands. The nation of Eskistan on Steele Island forms a semi-nomadic, seafaring culture, caught between mainland influence and their own ancient rituals. Their storms are legendary, and their shipwrights are without peer.
In the eastern ocean lies Gostraia, a mysterious country of trade or refuge, depending on who you ask; its rocky spires and isolation often spark legends of arcane experiments or holy seclusions.
From the mighty mountains in the north to the fractured coastline of the south, Septentri is a continent marked by ambition, resilience, and mystery. It is a land where the trees remember, the waters whisper, and the mountains judge.

Comments