Korgrun
Korgrun sits at the lower heart of eastern Jadeheart’s road network, a crucial stopover between Dundorth and Nendirth along the river, and the vast port eastern port city of Thruum. The city thrives on efficiency and movement. Goods come here to be taxed, sorted, rerouted, and warehoused before moving deeper into the kingdom.
Government
Korgrun is governed by a Quartermarshal, a title combining military and civic oversight. The current officeholder is Gruniya Hearthbound, a logistics-minded dwarf with little tolerance for corruption or delay. Under them are the Waytrack Stewards, appointed officials who supervise roads, licenses, and caravan regulation.
Industry & Trade
Korgrun is built around and for transit. Caravans arrive daily to switch out oxen, repair carts, or negotiate taxes. It is also home to several vaulted warehouses used by merchant families across the kingdom. A quiet but growing economy of information brokers, cartographers, and weather-route-prediction has emerged to serve the elite merchant class.
Districts
Waystone Circle
A round plaza where all major roads converge; often home to public announcements and traveling performers.The Ledgerhall
The tax and transit office, run by steely-eyed bureaucrats who track every shipment.The Distant Hearth
A sprawling, multi-level inn that caters to all classes of traveler.Eastwall Gate
The largest entrance to the city, guarded by clockwork gates and flanked by long-haul wagon lanes.Guilds and Factions
Architecture
The city is shaped like a spiral roadwheel, with roads radiating out like spokes from a central Waystone Circle, a massive ring of dwarf-carved milestones and stonework pillars. Inns, caravan stalls, blacksmiths, and stables dominate the outer districts, while bureaucratic centers and long-term storage depots crowd the inner lanes.
Population
7,000
Owner/Ruler
Ruling/Owning Rank
Owning Organization

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