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Rogue

Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Career

Qualifications

You must have a Dexterity score of 13 or higher to enter this class.

Career Progression

Level 1 - Know Sneak Attack which allows you to attack subtly and exploit a foe's distraction. Once per turn you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or range weapon. You know Thieves' Cant which is a secret mix of dialect and code that allows you to have conversations that do not make sense to anyone other than another rogue. It takes 4x as long to deliver a message in this way than it does using plain speech.   Level 2 - You learn Cunning Action which allows you to move and act quickly. This lets you take a bonus action every turn: either Dash, Disengage, or Hide   Level 3 - Choose your specialization from: arcane trickster, assassin, inquisitive, mastermind, scout, swashbuckler, or thief.

Operations

Tools

As a rogue, you gain the following class features. Hit Points   Hit Dice: 1d8 per rogue level   Hit Points at 1st Level: 8 + your Constitution modifier   Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Proficiencies   Armor: Light armor   Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords   Tools: Thieves' tools   Saving Throws: Dexterity, Intelligence   Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Materials

You start with the following equipment, in addition to the equipment granted by your background:  
(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword (a) a burglar's pack, (b) dungeoneer's pack, or (c) an explorer's pack Leather armor, two daggers, and thieves' tools
Type
Illicit

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