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Artificer

Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power on an ally's armor, or tinker's tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents.

Career

Qualifications

Minimum of 13 points of intelligence   Half-orcs cannot enroll in this class.

Career Progression

Level 1 - Choose 2 level 1 artificer spells. As your character levels up you may choose to either add another spell slot or upgrade one of your spell slots to the next level.   Level 2 - Learn how to infuse an item. Can only be used on certain items and can only be used after a long period of rest. Once an item is infused, it remains that way until the artificer dies. Each item can only carry one infusion. Example: a suit of armor can be infused to increase its defense, or to add a layer of magical protection.   Level 3 - The artificer may choose to specialize in one of three advanced classes: alchemist, artillerist, or battle smith

Other Benefits

Armor: Light armor, medium armor, shields   Weapons: Simple weapons   Tools: Thieves' tools, tinker's tools, one type of artisan's tools of your choice   Saving Throws: Constitution, Intelligence   Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand

Operations

Tools

You start with the following equipment, in addition to the equipment granted by your background:  
any two simple weapons
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves’ tools and a dungeoneer’s pack
Type
Technology

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