Status
Classes Mystic 2, Precog 2, Witchwarper 2
School divination
Casting Time 1 standard action
Range touch
Target up to one living creature touched/3 levels
Duration 1 hour/level
Saving Throw Will negates (harmless Spell Resistance yes (harmless)
If you can’t carry out the indicated action, you do nothing but babble incoherently. Attackers are not at any special advantage when attacking you.">Confused, diseased, Dying, Nauseated, Panicked, poisoned, Staggered, Stunned, Unconscious, unharmed, wounded, wounded and out of Stamina points, and the like. Once the spell has been cast upon the targets, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a target leaves the plane (including via Drift travel) or dies, the spell ceases to function for that creature.
School divination
Casting Time 1 standard action
Range touch
Target up to one living creature touched/3 levels
Duration 1 hour/level
Saving Throw Will negates (harmless Spell Resistance yes (harmless)
Effect
When you need to keep track of comrades who get separated, status allows you to mentally monitor their relative positions and general conditions. You are aware of the direction of and distance to the creatures and any conditions or states affecting them: If you are not devoted to attacking a target, roll on the following table at the beginning of your turn each round to see what you do in that round.| d% | Behavior |
|---|---|
| Act normally. | |
| 26–50 | Do nothing but babble incoherently. |
| 51–75 | Deal 1d8 + Str modifier damage to self with item in hand. |
| 76–100 | Attack nearest creature. |
