Necromantic Revitalization

Classes Mystic 1-6, Technomancer 1-6
School necromancy
Casting Time 1 standard action
Range touch
Targets one undead creature
Duration instantaneous
Saving Throw Will half (harmless Spell Resistance yes (harmless)

Effect

With a touch, you replenish the negative energies that animate your target, restoring a number of Hit Points. If the target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are an undead creature.   Necromantic revitalization restores a number of Hit Points to your target depending on the spell’s level.     1st: 1d8 + your Intelligence modifier   2nd: 3d8 + your Intelligence modifier   3rd: 5d8 + your Intelligence modifier   4th: 7d8 + your Intelligence modifier   5th: 9d8 + your Intelligence modifier   6th: 11d8 + your Intelligence modifier   In addition, unlike with most healing, when you cast necromantic revitalization as a spell of 4th level or higher, you have two options to enhance its effects. The first option is to restore an extra 5d8 Hit Points with a 4th-level necromantic revitalization spell, an extra 7d8 Hit Points with a 5th-level necromantic revitalization spell, or an extra 9d8 Hit Points with a 6th-level necromantic revitalization spell. The second option is to restore a target that was destroyed within the past 2 rounds, bringing it back to its undead state with the number of Hit Points that would otherwise be restored by this spell. This spell can’t reanimate creatures that were destroyed by effects that specifically target or have a special effect against the undead (such as wall of fire) or creatures whose bodies were significantly mutilated, disintegrated, or otherwise obliterated. It also cannot restore an undead creature whose existence is tied to an object (such as a necrovite’s electroencephalon) if that object has been destroyed.   Casting this spell doesn’t provoke attacks of opportunity.