Hardlight Decoy

Classes Technomancer 2
School illusion
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Duration 1 minute/level (D)
Saving Throw Will disbelief (if interacted with Spell Resistance no

Effect

You create an illusory duplicate of yourself made of hardlight that appears at a point within range. The decoy mimics your movements and actions perfectly. Creatures that interact with the decoy can attempt a Will saving throw to recognize it as an illusion. The decoy shed dim light to a range of 10 feet, but you can use a swift action to enable to disable this light. While the duplicate exists within the range of this spell, you can cast technomancer spells as though you were in its space, but you still use your own senses for such spells. The duplicate has 4 hit points per level. If the duplicate is holding a weapon, you can use a full action to make one attack and have the duplicate make one attack.