Climate Adaptation
Classes Mystic 0, Precog 0, Technomancer 0, Witchwarper 0
School alteration
Casting Time 1 standard action
Range touch
Targets one creature
Duration 1 hour
Saving Throw Will negates (harmless Spell Resistance yes (harmless)
School alteration
Casting Time 1 standard action
Range touch
Targets one creature
Duration 1 hour
Saving Throw Will negates (harmless Spell Resistance yes (harmless)
Effect
You tweak a creature's genetic code, altering its environmental adaptations to better suit the surrounding climate. For the duration, the target reduces the severity of dangerous temperatures by one step. For example, cold is reduced to comfortable, while extreme heat is reduced to severe heat. Climate adaptation can protect the target from either cold or heat but not both simultaneously.
