Artificial Geyser

Classes Technomancer 2
School evocation
Casting Time 1 standard action
Range 60 ft.
area 20-ft.-line
Duration instantaneous
Saving Throw reflex half; Spell Resistance yes

Effect

You create a burst of pressurized boiling water. This deals 3d8 slashing and fire damage and applies the   At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
  You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.">Burning
condition for 1d6 to each creature in the area. A successful Reflex save halves this damage and negates the burn condition.