Wrack

3.5th Edition
The subject is wracked with such pain that he doubles over and collapses. His face and hands blister and drip fluid, and his eyes cloud with blood, rendering him blind. For the duration of the spell the subject is considered helpless and cannot take actions. The subject's sight returns when the spell's duration expires.   Even after the spell ends, the subject is still visibly shaken and takes a -2 penalty on attack rolls, saves, and checks for 3d10 minutes.
 
5th Edition
You attempt to wrack a target with such pain that he or she doubles over and collapses. One creature you can see within range must make a Constitution saving throw. On a failure, his or her face and hands blister and drip fluid, and his or her eyes cloud with blood, rendering him or her Blinded and Prone. For the duration of the spell, the target additionally has his or her speed set to 0 and is Incapacitated, open to coup de graces. The target's sight returns when the spell ends. The target can repeat the saving throw at the end of each of their turns, ending the spell on a success.   Even after the spell ends, the target is still visibly shaken and has Disadvantage on Attack Rolls and Ability Checks for 1d4 Rounds. The creature can repeat the Constitution saving throw at the end of each of its turns while affected by this effect, ending this secondary effect on a success.
 

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Spell Descriptors
Evil
Spell Spheres
Healing
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Cleric 3, Mortal Hunter 3, Sorcerer 4, Wizard 4, Pain 3
Components
V, S
Casting Time
1 Standard Action
Range
Close (25 Feet + 5 Feet/2 Levels)
Target
One humanoid creature
Duration
1 Round/Level
Saving Throw
Fortitude negates
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Cleric 3, Sorcerer 4, Wizard 4; Pain Domain 3
Casting Time
1 Action
Range
30 Feet
Components
V, S
Duration
1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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