Wrack Earth

3.5th Edition
You stomp your foot, causing a shockwave to shoot out from you.   When you cast this spell, earth and stone blast upward along a 30-foot line, smashing creatures and knocking them out of the way.   This spell deals 1d6 points of bludgeoning damage per caster level (maximum 15d6) to every creature it contacts and creates a 5-foot-wide mound of stone and rubble along the path of the line.   Creatures within the area that fail their Reflex saves are moved to a random side of the rubble.   The rubble created is difficult terrain that requires 2 squares of movement to enter.   Creatures that succeed on their saving throws take half damage and are not moved by the mound of rubble.
 
5th Edition
You stomp your foot, causing a shockwave to shoot out from you along the ground. When you cast this spell, earth and stone blast upward along a 30-foot Line, smashing creatures and knocking them aside. Each creature in the Line must make a Dexterity saving throw, taking 12d6 Bludgeoning damage on a failure, or half as much on a success. Creatures that fail this save are pushed to a random side of the Line. This spell leaves behind a 5-foot-wide mount of stone and rubble along the path of the Line, which is difficult terrain. A 5-foot square of rubble can be cleared over the course of 1 minute.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d6 for each slot level above its base level.
 

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Spell Descriptors
Earth
2nd Edition
Level
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School
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Range
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AoE
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Casting Time
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3.5th Edition
Level
Druid 7
Components
V, S, DF
Casting Time
1 Standard Action
Range
30 Feet
Area
30-Foot Line
Duration
Instantaneous
Saving Throw
Reflex half; see text
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Druid 7
Casting Time
1 Action
Range
Self (30-foot Line)
Components
V, S
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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