Weapon of the Deity
You must be holding your deity’s favored weapon to cast this spell. You may use the weapon as if you had proficiency with it even if you normally do not. The weapon gains a +1 bonus to attack and damage rolls an an additional special ability depending on your deity. Extra damage dealt by this ability ignores Resistance and treats Immunity as Resistance.
This spell automatically fails if the cleric casting it does not follow a deity, or if it is cast by a non-cleric. This spell ends if you stop holding the weapon. This spell gains the Good descriptor if you follow a Good-aligned deity, and the Evil descriptor if you follow an Evil-aligned deity.
At Higher Levels. The bonus to attack and damage rolls from this spell increases with higher spell levels. If cast at 6th level or higher, the weapon becomes a +2 weapon. If cast at 9th level, the weapon becomes a +3 weapon.
| Deity | Ability |
|---|---|
| Hetaradas | You gain temporary hit points equal to 1d4 + your Spellcasting Modifier |
| Catcher-of-Feasts | +1d4 Slashing damage and another creature of your choice you can see within 10 feet of you gains Temporary Hit Points equal to the number rolled + your spellcasting modifier. |
| Krivun | +1d4 Necrotic damage, and you gain temporary hit points equal to the necrotic damage dealt by the attack. |
| Zalarrna | The first time you hit a creature each round, the target takes 1d4 Slashing damage at the start of each of its turns as it begins Bleeding. |
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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Pathfinder 2e
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