Way of the Reaper

While most monastic orders teach their students to live their lives to their full potential, those who practice the Way of the Reaper are obsessed with the ending of lives. Reaper Monks learn to channel deathly Ki to fuel their own martial prowess and are experts at using fear and other sinister techniques to drain the life force from others in order to prolong their own.

Reaper Techniques

3rd-level Monk (Way of the Reaper) Feature   You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.
Monk LevelTechnique
3rdcrippling strike
5thslowing strike
9thaura sight

Frightful Touch

3rd-level Monk (Way of the Reaper) Feature   You can channel your Ki into other creatures to infect them with fear. When you hit a creature with a Martial Arts attack, you can spend 1 Ki Point to force it to make a Wisdom saving throw or be frightened of you until the start of your next turn.   Beginning at 11th level, you can use your Ki Adept feature to use Frightful Touch without expending any Ki Points.  

Necrotic Spirit

3rd-level Monk (Way of the Reaper) Feature   Your affinity with deathly Ki has completely suffused your body, mind, and spirit, granting you the benefits below:  
  • You can cause your unarmed strikes to deal necrotic damage in place of the normal bludgeoning damage.
  • You are resistant to necrotic damage.
  • When you are forced to make a saving throw to resist being frightened you have advantage on your roll.
  • Sinister Vitality

    6th-level Monk (Way of the Reaper) Feature   You can infuse your physical form with necrotic vitality. As a bonus action on your turn, you can grant yourself temporary hit points equal to your Wisdom modifier (minimum of 1).   While these temporary hit points last, you are resistant to non-magical bludgeoning, piercing, and slashing damage.

    Armor of the Grave

    10th-level Monk (Way of the Reaper) Feature   You are so familiar with death that you resist its grasp. If you are reduced to 0 hit points but not killed outright, you can spend 1 Ki Point to fall to 1 hit point instead.   Each subsequent time you use this feature before you finish a long rest you must spend 1 additional Ki Point.  

    Master of Death

    17th-level Monk (Way of the Reaper) Feature   You can channel the sinister Ki of death through your touch. When you take the Attack action on your turn, you can touch a creature in place of one of your attacks and spend up to 10 Ki Points, forcing it to make a Constitution saving throw. It takes 2d10 necrotic damage per Ki Point you spent on a failed save, and half as much on a success.   A creature that is frightened of you has disadvantage on its Constitution saving throw to resist this feature.

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