Way of the Drunken Fist

Where most Monks are serious and contemplative, students of the Drunken Fist seek out joy wherever they go. Masters of a style that mimics the unpredictable movements of a drunk, these Monks will use their considerable skills to play the fool and make others laugh or to embarrass haughty nobles.  

Drunken Fist Techniques

3rd-level Monk (Way of the Drunken Fist) Feature   You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.
Monk LevelTechnique
3rdstep of the wind
5thdeflect missile
9thheavenly step

Jovial Performer

3rd-level Monk (Way of the Drunken Fist) Feature   You use your unique style of martial arts to bring joy with your antics. You gain proficiency in Performance, brewer's supplies, and with improvised weapons. Also, your attacks with improvised weapons count as Martial Arts attacks.  

Drunken Style

3rd-level Monk (Way of the Drunken Fist) Feature   You move about the battle with chaotic grace. On your turn, when you hit a unique creature with a Martial Arts attack, your speed increases by 5 feet until the end of that turn.   Also, when you hit a creature with a Martial Arts attack, that creature has disadvantage on any opportunity attacks it makes against you until the beginning of your next turn.  

Unpredictable Sway

6th-level Monk (Way of the Drunken Fist) Feature   Your erratic movements have become more complicated and even harder to predict. You gain the benefits listed below:   When you are prone you can stand up without expending movement, rather than expending half your movement. When a creature misses you with a melee attack, you can use your reaction to spend 1 Ki Point and force it to attack a creature of your choice within 5 feet of you, that is also within range of its attack.  

Chaotic Luck

10th-level Monk (Way of the Drunken Fist) Feature   You have an almost comical way of turning the misfortunes that befall you on their head. Whenever you make an attack roll, an ability check, or saving throw with disadvantage, you can spend 1 Ki Point to cancel the disadvantage on that roll.  

Master of the Drunken Fist

17th-level Monk (Way of the Drunken Fist) Feature   You fly about the battle with an unparalleled level of chaos. When you take the Attack action on your turn, you can make a single Martial Arts attack against each creature you move past that is within range of your unarmed strikes, even if the number of attacks you make would exceed the normal limit.

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