An informal Tradition of warriors who learn to use martial arts without formal training, Brawlers learn to fight in back alleys and fighting pits in the underbelly of civilization. Often underdogs who come from nothing, they do whatever it takes to win. To these scrapers, every fight is a fight for survival.
Savage Exploits
3rd-level Monk (Way of the Brawler) Feature
In your underhanded brawls you have picked up many brutal and underhanded exploits. You gain the following features:
Exploit Dice. The Brawler Exploits table shows how many Exploit Dice you have to use your Exploits. To use an Exploit you know, you expend an Exploit Die, and you regain all your expended Exploit Dice when you finish a short or long rest.
High Degree. Your Monk level limits the technicality of the Exploits you are able to perform. This limit is reflected in the High Degree column of the Brawler Exploits table.
Exploits. You learn two Savage Exploits of your choice from those available to the Alternate Barbarian. You can only use one Exploit per ability check, attack, or saving throw.
When you gain a Monk level, you can replace one Exploit you know with another Martial Exploit of your choice.
Saving Throws. If an Exploit requires a creature to make a saving throw, the saving throw DC is calculated as follows:
Exploit save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
Streetwise
3rd-level Monk (Way of the Brawler) Feature
You have learned what is necessary to survive on the streets. You gain proficiency in Intimidation, and learn to speak, read, and decode Thieves' Cant, the language of criminals.
Monk Level | Exploits Known | Exploit Die | Exploit Dice | High Degree |
|
---|
3rd | 2 | d4 | 2 | 1st |
4th | 2 | d4 | 2 | 1st |
5th | 3 | d4 | 2 | 1st |
6th | 3 | d4 | 2 | 1st |
7th | 4 | d6 | 3 | 2nd |
8th | 4 | d6 | 3 | 2nd |
9th | 4 | d6 | 3 | 2nd |
10th | 4 | d6 | 3 | 2nd |
11th | 5 | d6 | 3 | 2nd |
12th | 5 | d6 | 3 | 2nd |
13th | 5 | d6 | 3 | 2nd |
14th | 5 | d6 | 3 | 2nd |
15th | 6 | d8 | 4 | 3rd |
16th | 6 | d8 | 4 | 3rd |
17th | 6 | d8 | 4 | 3rd |
18th | 6 | d8 | 4 | 3rd |
19th | 7 | d8 | 4 | 3rd |
20th | 7 | d8 | 4 | 3rd |
Spiritual Stamina
6th-level Monk (Way of the Brawler) Feature
You can draw upon your spiritual power to fuel your martial abilities. As a bonus action, you can expend 2 Ki Points to regain one of your expended Exploit Dice.
Moreover, when you score a critical hit with a Martial Arts attack, you can use one Savage Exploit you know as part of that attack without expending an Exploit Die.
Infamous Reputation
10th-level Monk (Way of the Brawler) Feature
Your reputation proceeds you. As a bonus action, you can spend 1 Ki Point to force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the start of your next turn.
Any creature that is frightened of you has disadvantage on its saving throws against your Savage Exploits.
Beginning at 11th level, you can use your Ki Adept feature to use Infamous Reputation without expending a Ki Point.
Underworld Master
17th-level Monk (Way of the Brawler) Feature
You are a master of your ruthless combat. Your Martial Arts attacks score a critical hit on a roll of 19 or 20 on the d20.
In addition, whenever you score a critical hit against a creature with a Martial Arts attack, your target automatically fails its saving throw against any Savage Exploit that you use as part of that Martial Arts attack.
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