Way of the Astral Warrior

Focusing almost completely on the development of the spirit, disciples of this Tradition learn to manifest their inner selves into the world through Ki. With great dedication and practice these esoteric warriors learn to manifest their Astral Self, a luminescent projection of their Ki that covers them in armor.  

Astral Self

3rd-level Monk (Way of the Astral Warrior) Feature   You manifest your Ki as a luminescent set of armor that resembles your true self. As a bonus action, you can expend 2 Ki Points to manifest your Astral Self.   When you do so, creatures of your choice within 10 feet of you must make a Dexterity saving throw. On a failed save, they take force damage equal to two rolls of your Marital Arts die.   While your Astral Self is manifested you gain the benefits listed below:  
  • You can use your Wisdom modifier, in place of Strength whenever you make a Strength check or Strength saving throw.
  • When you make an unarmed strike attack, you can use Wisdom in place of Strength or Dexterity for the attack and damage rolls. Moreover, the reach of your unarmed strikes increases by 5 feet and they deal force damage.
  • This manifestation of your Astral Self lasts for 10 minutes. It is instantly dispelled if you die or become incapacitated, or you use your bonus action to dismiss it.  

    Astral Techniques

    3rd-level Monk (Way of the Astral Warrior) Feature   You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.
    Monk LevelTechnique
    3rdmystic healing
    5thdeflect missile
    9thmantle of courtesy

    Astral Visage

    6th-level Monk (Way of the Astral Warrior) Feature   You can draw on the presence of your Astral Self even when it is not manifested. You learn the thaumaturgy cantrip and Wisdom is your spellcasting modifier for it. Also, whenever you make a Wisdom (Insight) or a Charisma (Intimidation) check you add one roll of your Martial Arts die to your roll.   When your Astral Self is manifested you can see normally in both magical and mundane darkness in a 120-foot radius.  

    Mystical Defense

    10th-level Monk (Way of the Astral Warrior) Feature   Your mystical connection with your Astral Self allows you to channel the elements. When you take acid, cold, fire, force, thunder, or lighting damage, you can use your deflect missile Technique to reduce the damage. If you reduce the damage to zero, you can make a ranged Martial Arts attack as part of the same reaction, which deals the triggering damage type on hit.   Also, once per turn when you hit with an unarmed strike while your Astral Self is manifested, you can deal additional force damage equal to one roll of your Martial Arts die.  

    Master Astral Warrior

    17th-level Monk (Way of the Astral Warrior) Feature   You have come to know who you truly are and are one with your Astral Self. While your Astral Self is manifested, you gain resistance to all damage except for force.   Moreover, while your Astral Self is manifested, you can use your action to unleash a barrage of punches in an adjacent 20-foot cone. Targets in the area must make a Dexterity saving throw. Creatures take force damage equal to four rolls of your Martial Arts die on a failed save, and half as much on a success.

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