Wave of Pain

3.5th Edition
All living creatures within the cone are overcome with pain and suffering. They are stunned for the duration of the spell. A creature with no discernible anatomy is unaffected by this spell.   Material Component: A needle.
 
5th Edition
You release a powerful wave of pain and suffering in a 30-foot Cone. Each non-Undead, non-Ooze in the area must make a Constitution saving throw, being Stunned for the duration on a failure as they are overcome with the pain wracking their body. A creature can repeat the saving throw at the end of each of their turns, ending the spell on them on a success.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Evil
Spell Spheres
Charm
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Bard 6, Pain 7
Components
S, M (A needle)
Casting Time
1 Standard Action
Range
Close (25 Feet + 5 Feet/2 Levels)
Area
Cone
Duration
1 Round/2 Levels
Saving Throw
Fortitude negates
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Bard 6; Pain Domain 7
Casting Time
1 Action
Range
Self (30-Foot Cone)
Components
S, M (A needle)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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