Warding Wind

Source: Xanathar's Guide to Everything
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.   The wind has the following effects:  
  • It deafens you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Spell Descriptors
    Air
    2nd Edition
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    3.5th Edition
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    4th Edition

     
    5th Edition
    Level
    Bard 2, Druid 2, Sorcerer 2, Wizard 2
    Casting Time
    1 Action
    Range
    Self
    Components
    V
    Duration
    Concentration; Up to 10 Minutes

     
    Pathfinder 2e
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