Tiny Servant
You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See the stat block for its statistics.
As a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.
When the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form.
At Higher Levels. When you cast this spell using a higher level spell slot, you can animate two additional object for each spell level above its base level.
Tiny Servant CR: —
Tiny construct, unaligned
Armor Class: 15 (natural armor)
Hit Points: 10 (4d4)
Speed:
30 ft.
, climb: 30 ft.
STR
4 -3
DEX
16 +3
CON
10 +0
INT
2 -4
WIS
10 +0
CHA
1 -5
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages: —
Challenge Rating: —
( — XP)
Proficiency Bonus: —
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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