Thousand Needles

3.5th Edition
A thousand needles surround the subject and pierce his flesh, worming through armor or any type of protection, although creatures with damage reduction are immune to this spell. The subject takes 2d6 points of damage immediately and takes a -4 circumstance penalty on attack rolls, saving throws, skill checks, and ability checks for the rest of the spell's duration. A successful Fortitude save reduces damage to half and negates the circumstance penalty.   Material Component: A handful of needles, all of which have drawn blood.
 
5th Edition
You call forth a thousand small needles to surround a creature you can see within range and pierce his or her flesh, worming through armor or any type of protection. Creatures immune to Piercing damage or with at least Resistance 15 to Piercing damage are immune to this spell. The target must make a Constitution saving throw, taking 2d6 Piercing damage on a failure, or half as much on a success. A creature that fails this saving throw is wracked with pain as the needles work deeper into their flesh, imposing Disadvantage on Attack Rolls, Saving Throws, and Ability Checks for the duration. A creature can repeat the saving throw at the end of each of its turns, ending the spell on itself on a success.   At Higher Levels. When you cast this spell using a higher level spell slot, you may target one additional target for each slot above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Evil
Spell Spheres
Creation
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Cleric 6, Pain 5
Components
V, S, M (A handful of needles, all of which have drawn blood)
Casting Time
1 Standard Action
Range
Medium (100 Feet + 10 Feet/Level)
Target
One living creature
Duration
1 Minute/Level
Saving Throw
Fortitude partial
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Cleric 6; Pain Domain 5
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A handful of needles, all of which have drawn blood)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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