Thousand Needles
3.5th Edition
5th Edition
A thousand needles surround the subject and pierce his flesh, worming through armor or any type of protection, although creatures with damage reduction are immune to this spell. The subject takes 2d6 points of damage immediately and takes a -4 circumstance penalty on attack rolls, saving throws, skill checks, and ability checks for the rest of the spell's duration. A successful Fortitude save reduces damage to half and negates the circumstance penalty.
Material Component: A handful of needles, all of which have drawn blood.
You call forth a thousand small needles to surround a creature you can see within range and pierce his or her flesh, worming through armor or any type of protection. Creatures immune to Piercing damage or with at least Resistance 15 to Piercing damage are immune to this spell. The target must make a Constitution saving throw, taking 2d6 Piercing damage on a failure, or half as much on a success. A creature that fails this saving throw is wracked with pain as the needles work deeper into their flesh, imposing Disadvantage on Attack Rolls, Saving Throws, and Ability Checks for the duration. A creature can repeat the saving throw at the end of each of its turns, ending the spell on itself on a success.
At Higher Levels. When you cast this spell using a higher level spell slot, you may target one additional target for each slot above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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