The Exalted Wyrm - Legacy
Patron Spells
1st-Level Warlock (The Exalted Wyrm) Feature You gain patron spells at the warlock levels listed. These spells do not count against your spells known.| Warlock Level | Spells |
|---|---|
| 1st | Chromatic Orb, Command |
| 3rd | Dragon's Breath, Scorching Ray |
| 5th | Fireball, Lightning Bolt |
| 7th | Vitriolic Sphere, Wall of Fire |
| 9th | Dominate Person, Cone of Cold |
Wyrm’s Blast
1st-Level Warlock (The Exalted Wyrm) Feature When you cast your eldritch blast spell, you can choose to change the damage type to the same damage type chosen for your Draconic Spark. When you score a critical hit against a creature with your eldritch blast and deal the chosen damage type, that creature is frightened of your until the end of your next turn.Draconic Spark
1st-Level Warlock (The Exalted Wyrm) Feature Your draconic patron imbues you wish a draconic spark, a miniscule fraction of its overflowing elemental power. These powerful dragons can impart any element, but they most often bestow one that matches their breath weapon, and will never impart one that is the opposite of theirs, such as a red exalted wyrm granting cold. Choose either acid, cold, fire, lightning, or poison for your Draconic Spark. Alternatively, you can choose the damage type of your Patron's Wrath damage type, as decided by your patron. You gain resistance to that damage type of Draconic Spark, and any time you cast a warlock spell, you can choose for it to deal the damage type associated with your Draconic Spark. Moreover, the magic of your Draconic Spark allows you to speak, read, and write High Draconic.Pact Focus: Eldritch Claw
3rd-Level Warlock (The Exalted Wyrm) Feature Dedicated to the Exalted Wyrm, you can select this option instead of one of the pact foci available to all warlocks when you gain the option to choose one at 3rd level. Your patron gifts you a mote of their power that grafts itself upon your arm. One of your arms is transformed into a clawed hand befitting a powerful dragon. You can use this claw as a spellcasting focus and, as a bonus action whilst you are holding nothing in your clawed hand, you can manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial so long as the object you’re interacting with is within 15 feet of you, weighs less than 10 pounds, and isn’t magical. Additionally, as an action on your turn whilst the claws hand is holding nothing, you can use its power to hinder a creature you can see within 15 feet of you. The creature must make a Strength saving throw against your spell save DC, being grappled by you, pushed up to 10 feet away from you, or pulled 10 feet toward you (your choice) on a failure. The DC to escape this grapple is equal to your spell save DC. The grapple also ends if the creature is ever more than 15 feet away from you, or if you use the claw to grapple a different creature. The claw is a simple melee weapon with which you are proficiency, dealing 1d6 slashing damage on a hit. It is considered to have the light and finesse properties. If you lose the limb, you can conduct a 1-hour ritual to recreate it, which can be done as part of a short or long rest.Elemental Potency
6th-Level Warlock (The Exalted Wyrm) Feature Your Draconic Spark increases the potency of your magic. When you cast a warlock spell of 1st-level or higher that deals the damage of your Draconic Spark type, that spell deals an additional 1d8 damage.Imposing Presence
10th-Level Warlock (The Exalted Wyrm) Feature Draconic magic has empowered your willpower and force of personality. You are immune to both the Charmed and Frightened conditions.Draconic Wings
14th-Level Warlock (The Exalted Wyrm) Feature You can use a bonus action to manifest a pair of leathery wings from your back that mirror your patron’s wings at the time of manifestation, which grant you a flying speed equal to your walking speed. These wings last until you use your bonus action to dismiss them. You cannot manifest your wings while wearing armor unless the armor is specifically made to accommodate them. Any clothes you are wearing that do not accommodate your wings are destroyed when you manifest them.Exalted Wyrm Familiar
Warlocks of the Exalted Wyrm who take the Eldritch Familiar Pact Focus may choose the following familiar in addition to the normal options.Draconic Familiar
STR
3 -4
DEX
16 +3
CON
12 +1
INT
10 +0
WIS
8 -1
CHA
13 +1
Hit Dice. The familiar has a total number of Hit Dice equal to your Warlock level. It also gains all the normal benefits of both short and long rests. Dragon Type. The familiar cannot be put to sleep by magic. Eldritch Bond. You add your PR to any ability check or saving throw that your Familiar makes. Keen Senses. The familiar has advantage on Wisdom (Perception) checks that rely on its sight or smell. Supernatural Resistance. The Familiar has advantage on saving throws against spells, powers, and other supernatural effects.
Actions
Bite. Melee Weapon Attack: Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d4 piercing damage + 1d4 + PR Draconic Spark damage.
