The Everlasting Legend - Legacy
Patron Spells
1st-Level Warlock (The Everlasting Legend) Feature You gain patron spells at the warlock levels listed. These spells do not count against your spells known.| Warlock Level | Spells |
|---|---|
| 1st | shield, wrathful smite |
| 3rd | blur, branding smite |
| 5th | blink, elemental weapon |
| 7th | phantasmal killer, staggering smite |
| 9th | banishing smite, steel wind strike |
Legend’s Blast
1st-Level Warlock (The Everlasting Legend) Feature When you cast your eldritch blast spell, you can choose to change the damage type to piercing. When you score a critical hit against a creature or object with your eldritch blast and deal piercing damage, that creature or object takes a -1 penalty to AC until the end of your next turn.Warrior’s Challenge
1st-Level Warlock (The Everlasting Legend) Feature You gain the ability to issue a powerful undeniable challenge, forcing your target into it. As a bonus action, choose one creature you can see within 30 feet of you. The target is challenged for 1 minute. The challenge ends early if the target dies, you die, or you are incapacitated. Until the challenge ends, you gain the following benefits:Eternal Warrior
1st-Level Warlock (The Everlasting Legend) Feature You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade or Pact of the Arc feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.Pact Focus: Eldritch Crown
3rd-Level Warlock (The Everlasting Legend) Feature Dedicated to the Everlasting Legend, you can select this option instead of one of the pact foci available to all warlocks when you gain the option to choose one at 3rd level. Your patron gives you a crown with elegant styling. When worn, the crown empowers your voice, giving you commanding strength over those near you. At the end of a long rest, you can choose Deception, Intimidation, Performance, or Persuasion. You gain proficiency in that skill until you finish a long rest. If you are already proficient in the chosen skill, you instead gain expertise in that skill. As a reaction, when a creature you can see within 60 feet of you makes an ability check or attack roll, you can cause the creature to have advantage or disadvantage on that attack roll. This feature can be used a number of times equal to half your Charisma modifier (rounded up, minimum 1) times, regaining all expended uses when you finish a short or long rest. If you lose your crown, you can perform a 1-hour ritual to receive a replacement from your patron. This ritual can be performed as part of a short or long rest, and it destroys the previous crown. The crown turns to ash when you die.Memory of the Past
6th-Level Warlock (The Everlasting Legend) Feature You can lay down your foe as an offering to your patron, calling them to your aid. When you slay a humanoid, you can cause a projection of your patron to rise from its corpse as a specter. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0). The specter uses the statistics of the creature offered to it. The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.Armor of Myth
10th-Level Warlock (The Everlasting Legend) Feature Your ancient power grows more powerful. If the target challenged by your Warrior’s Challenge hits you with an attack roll, roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.Hero of Legend
14th-Level Warlock (The Everlasting Legend) Feature You can spread your Warrior’s Challenge from a slain creature to another creature. When the creature challenged by your Warrior’s Challenge dies, you can apply the challenge to a different creature you can see within 30 feet of you, provided you aren’t incapacitated. When you apply the challenge in this way, you don’t regain hit points from the death of the previously challenged creature.Everlasting Legend Familiar
Warlocks of the Everlasting Legend who take the Eldritch Familiar Pact Focus may choose the following familiar in addition to the normal options.Shadow Familiar
STR
3 -4
DEX
16 +3
CON
-5
INT
13 +1
WIS
10 +0
CHA
8 -1
Eldritch Bond. You add your PR to any ability check or saving throw that your Familiar makes. Hit Dice. The Familiar has a total number of Hit Dice equal to your Warlock level. It also gains all the normal benefits of both short and long rests. Supernatural Resistance. The Familiar has advantage on saving throws against spells, powers, and other supernatural effects. Undead Traits. Undead are immune to critical hits, sneak attack, death effects, nonlethal damage, anything that would reduce its maximum hit points, the Raise Dead and Reincarnate spells (But not Resurrection and True Resurrection, which turn the creature back into whatever creature it was before becoming Undead). Undead do not need to breathe, eat, or sleep, and cannot heal on their own if they lack an Intelligence score. Positive Energy harms the Undead, but Negative Energy heals them.
Actions
Withering Touch. Melee Spell Attack: Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d4 + PR negative energy damage.
