Temporal Velocity
5th Edition
You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time, including your current turn.
While temporal velocity is in effect, normal and magical energy still harms you, and other creatures are invulnerable to your attacks and damage. However, you can invoke manifestations and leave their effects to appear when the temporal velocity ends. The manifestations' durations start when the temporal velocity is over. You cannot move or harm items held, carried or worn by a creature stuck in the standard time frame, but you can affect any item that is unattended.
You are undetectable while temporal velocity lasts. You cannot enter an area protected by Nullify Psionics or by psionics that neutralize high-order psionics.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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