Surging Jet

5th Edition
You propel yourself in a high-pressure burst of water in a straight line up to 30 feet. This movement is considered Shifting. Creatures in your path must make a Dexterity saving throw, taking 2d6 Bludgeoning damage and being pushed 5 feet to the side on a failure.   You must end the movement in an unoccupied space. If you cast this spell underwater, its ranged becomes Self (60-foot Line).   At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d6 for each slot level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Water
2nd Edition
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AoE
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 1, Druid 1, Wizard 1
Casting Time
1 Bonus Action
Range
Self (30-foot Line)
Components
V, S
Duration
Instantaneous

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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