Sudden Stalagmite

3.5th Edition
You point your finger upward and utter a curt shout. Immediately, a razor-sharp stalagmite bursts from the ground to impale your foe.   This spell creates a stalagmite about 1 foot wide at its base and up to 10 feet tall. If it encounters a ceiling before it reaches full size, it stops growing. The stalagmite grows from the ground under the target creature and shoots upward. An airborne creature within 10 feet of the ground gains a +4 bonus on its saving throw, and airborne creatures more than 10 feet above the ground cannot be harmed by this spell.   The stalagmite deals 1d6 points of piercing damage per caster level (maximum 10d6). In addition, a target that fails to make a saving throw against this spell and takes damage from it is impaled on the stalagmite and cannot move from its current location until it makes a DC 15 Escape Artist check. The stalagmite can be removed in other ways as well, such as with a stone shape spell. The victim can break free with a DC 25 Strength check, although doing this deals it 3d6 points of slashing damage.   A creature's damage reduction, if any, applies to the damage from this spell. The damage from sudden stalagmite is treated as piercing for the purpose of overcoming damage reduction.
 
5th Edition
You conjure a stalagmite about 1 foot wide at its base and up to 10 feet tall. If it encounters a ceiling before it reaches full size, it stops growing. The stalagmite grows from the ground under a creature you can see within range, which must make a Dexterity saving throw. A creature that is flying within 10 feet of the ground has advantage on this saving throw, and those more than 10 feet above the ground cannot be harmed by this spell. A creature that fails its saving throw takes 7d6 Piercing damage and is impaled on the stalagmite for the duration. While impaled in this way, it is Restrained. A creature can use an action to make a Dexterity (Acrobatics) check against your spell save DC or a DC 20 Strength check to remove themselves from the stalagmite. Removing themselves from the stalagmite causes them to take 3d6 Slashing damage as the shards of stone tear at their insides.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the piercing damage by 1d6 for each slot level above its base level.
 

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Spell Descriptors
Earth
2nd Edition
Level
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AoE
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3.5th Edition
Level
Druid 4
Components
V, S
Casting Time
1 Standard Action
Range
Medium (100 feet + 10 feet/level)
Target
One Creature
Duration
Instantaneous
Saving Throw
Reflex half
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Druid 4
Casting Time
1 Action
Range
60 Feet
Components
V, S
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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