Since ancient times, mortals have looked to the stars of night for stories of the past, omens for the present, and portents of the future. The Rangers known as Stargazers dedicate their lives to the study of stars and constellations, and can draw on their radiant power to conjure celestial magic, vanquish their foes, and twist the threads of fate for those around them.
Constellation Magic
3rd-Level Ranger (Stargazer Conclave) Feature
You draw your power from the constellations of the night sky. Each time you finish a long rest, you attune yourself to one of the Constellations below. While attuned, you always know the corresponding Constellation spells, one cantrip and one 1st-level spell, and can cast them as divine spells. You can cast the 1st-level spell a number of times equal to your Ranger Power Reservoir, regaining all expended uses when you finish a long rest.
Constellation | Cantrip | 1st-Level Spell |
Adder | thorn whip | inflict wounds |
Bear | resistance | wrathful smite |
Crane | spare the dying | purify food and drink |
Dragon | produce flame | absorb elements |
Elephant | guidance | bless |
Falcon | gust | feather fall |
Fox | friends | disguise self |
Goat | thaumaturgy | earth tremor |
Lynx | message | longstrider |
Mantis | primal savagery | zephyr strike |
Owl | mage hand | detect magic |
Peacock | dancing lights | color spray |
Phoenix | fire bolt | cure wounds |
Ram | magic stone | thunderwave |
Raven | chill touch | bane |
Salamander | control flames | burning hands |
Scorpion | acid splash | hellish rebuke |
Seahorse | shape water | fog cloud |
Snow Hare | minor illusion | armor of agathys |
Spider | infestation | faerie fire |
Stag | shillelagh | heroism |
Turtle | mending | sanctuary |
Wolf | true strike | guiding bolt |
Celestial Guidance
3rd-Level Ranger (Stargazer Conclave) Feature
The constellations of the night sky guide your steps. You gain proficiency in your choice of either cartographer's tools or navigator's tools. Also, whenever you make an ability check with either set of tools you add a roll of your Quarry Die to the result.
Finally, you can't become lost, even by magical means so long as you can see the stars of the night sky.
Stargazer Techniques
3rd-Level Ranger (Stargazer Conclave) Feature
You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.
Level | Technique |
3rd | rustic intuition |
5th | heroic will |
9th | survey wilderness |
Threads of Fate
7th-level Ranger (Stargazer Conclave) Feature
You can use the insights you gain from the stars to twist fate. When a creature you can see within 30 feet makes an ability check or saving throw, you can use your reaction to add your Wisdom modifier (minimum of +1) to the result of its roll. You must use this reaction before you know if it succeeds or fails.
You can use this reaction a number of times equal to your Wisdom modifier (a minimum of once), and you regain all of your expended uses when you finish a long rest.
Starlight Strikes
11th-level Ranger (Stargazer Conclave) Feature
You infuse your weapons with the power of celestial starlight. Once per turn, when you hit a creature with a weapon attack or damage it with a Divine spell, you deal additional radiant damage equal to one roll of your Quarry Die.
Resplendent Soul
15th-level Ranger (Stargazer Conclave) Feature
When a creature you can see targets you with an attack, you can use a reaction to release a targeted flash of light toward it, forcing it to make a Constitution saving throw against your Technique save DC. On a failure, it takes radiant damage equal to three rolls of your Quarry Die, and the attack misses you.
You can use this reaction a number of times equal to your Ranger Power Reservoir (minimum of once), and you regain all uses when you finish a long rest. If you have no uses left, you can expend an exploit die to use this again.
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