Sharkbolt
5th Edition
You create a three-foot long, glowing amber-brown shark out of solidified ectoplasm. The shark swims or flies with a speed of 60 feet and attacks one target you can see within range. Make a Melee Psi Attack against the target. On a hit, the shark deals 4d6 Piercing damage. Each turn, you can use your Action to direct it to attack the same target, or you may use your Bonus Action to redirect it to attack a different creature. If the target moves, your shark will follow, up to the range of the power away from you.
The shark is an object that has AC 14 and 20 Hit Points, and has the Ectoplasmic Subtype. If all the sharks created drop to 0 Hit Points, the power ends.
Increased Order. When you manifest this power, you may increase its order by 2. If you do, you create a second shark. You may direct each shark to attack a different target, and when you use your Action or Bonus Action to command the sharks, you command both at the same time.
You may additionally increase the order by 1 or more. For each increase of 1, the sharks have 15 additional Hit Points, or have a +1 bonus to their AC.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
