Scimitar of Sand

3.5th Edition
A curved, 3-foot-long blade of sand springs forth from your hand, screaming and churning like a caged sandstorm. Attacks with a scimitar of sand are melee touch attacks. The blade deals 1d6 points of damage, +1 point per two caster levels (maximum +10). The blade is not solid, so your Strength modifier does not apply to the damage.   You can use a scimitar of sand without penalty even if you lack proficiency with a normal scimitar. In addition to being dealt damage, a creature struck by your weapon must succeed on a Fortitude save or become dehydrated.   Arcane Material Component: A pinch of sand, salt, and iron filings.
 
5th Edition
You create a curved, 3-foot-long blade of sand in your hand, screaming and churning like a caged sandstorm. This magic sword lasts until the spell ends. It counts as a scimitar, and you gain proficiency with it while this spell is active. It deals 1d6 Slashing damage, but you use your spellcasting modifier rather than your Strength or Dexterity modifier for the attack and damage rolls.   The first time you hit a creature with this weapon each round, that creature must make a Constitution saving throw against being dehydrated. On a failure, it gains a level of Exhaustion. A creature cannot have more than 2 levels of exhaustion from this spell.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Earth
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER

 
3.5th Edition
Level
Druid 2, Sorcerer 2, Wizard 2
Components
V, S, M (A pinch of sand, salt, and iron filings), DF
Casting Time
1 Standard Action
Range
0 feet
Effect
Scimitar of grinding sand
Duration
1 Minute/Level (D)
Saving Throw
Fortitude partial
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Druid 2, Sorcerer 2, Wizard 2
Casting Time
1 Action
Range
Self
Components
V, S, M (A pinch of sand, salt, and iron filings)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

Comments

Please Login in order to comment!