Sarcophagus of Stone
3.5th Edition
5th Edition
The ground quakes as native stone erupts from the ground. This sharply rising stone takes the form of a sarcophagus.
This spell creates an airtight stone coffin that forms around the target. The stone is 1 inch thick, has hardness 8, and requires 15 points of damage to break through. Decreasing its size does not change the thickness of the walls; the coffin is always just large enough to hold the subject. This coffin is sealed upon formation and completely impervious to air and gas. A creature trapped within a sarcophagus of stone has 1 hour worth of air, and after that time must hold its breath or begin to suffocate (DMG 304). A creature that has no need to breathe (such as a construct, elemental, or undead) needs not fear suffocation, but it remains trapped within the sarcophagus until it breaks free or is freed.
A creature within the coffin can attack the stone with a natural weapon or light melee weapon. A creature can attempt a DC 26 Strength check to break free of the stone, and allies can also help to break the trapped creature free.
Material Component: A fragment of a sarcophagus.
You create an airtight coffin from native stone that erupts from the ground, seeking to swallow your target. One Medium or smaller creature you can see within range must make a Dexterity saving throw, being trapped in the sarcophagus on a failure. The sarcophagus is always just large enough to hold its subject, and is sealed upon formation and completely impervious to air and gases. A creature trapped in the sarcophagus of stone has 1 hour worth of air, and after that time must hold its breath or begin to suffocate. A creature that has no need to breathe (such as a construct, elemental, or undead) needs not fear suffocation, but it remains trapped within the sarcophagus until it breaks free or is freed.
A creature within the coffin can attack the stone with a natural weapon or Light melee weapon, but there is not enough room to properly maneuver any larger weapons to any degree of useability. A creature can attempt a DC 25 Strength check to break free of the stone, and creatures outside can also help to break the trapped creature free.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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