Sandblast

3.5th Edition
A violent burst of sand and howling wind streams forth from your hand, extending outward in a cone.   Every creature and object within the cone takes 6d8 points of damage and is subjected to winds of hurricane force that blow directly away from you.   These winds blow away Medium or smaller creatures, knock down Large creatures, and check Huge or larger creatures.   (See Table 3-24: Wind Effects, page 95 of the Dungeon Master's Guide).   Any creature that succeeds on a Fortitude save takes half damage from the sandblast and ignores the wind effect.   Material Component: A handful of sand from the heart of a desert.
 
5th Edition
A violent burst of sand and howling wind streams forth from your hand, extending outward in a 60-foot Cone. Each creature in the cone must make a Constitution saving throw, taking 6d8 Slashing damage on a failure, or half as much on a success. A creature that fails its saving throw against these hurricane-force winds is pushed 30 feet away from you and knocked Prone if they are Medium or smaller, knocked Prone if they are Large, and cannot move toward you until the beginning of your next turn regardless of their size unless you move before then.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d8 for each slot level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
Level
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AoE
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3.5th Edition
Level
Druid 6, Sorcerer 6, Wizard 6
Components
V, S, M (A handful of sand from the heart of a desert)
Casting Time
1 Standard Action
Range
60 feet
Area
Cone-shaped burst
Duration
Instantaneous
Saving Throw
Fortitude partial
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Druid 6, Sorcerer 6, Wizard 6
Casting Time
1 Action
Range
Self (60-foot Cone)
Components
V, S, M (A handful of sand from the heart of a desert)
Duration
1 Round

 
Pathfinder 2e
Tags
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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