Rousing Splash
5th Edition
Pathfinder 2nd Edition
You cause a splash of cold water to descend upon a creature's head, granting some temporary vigor. The target gains 1d6 temporary hit points, which last for 1 minute. The target is then temporarily immune to this spell for 10 minutes. If the target is Burning, they can immediately attempt a saving throw against that effect.
This spell's temporary hit points increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. The target gains 1d4 temporary Hit Points, which last for 1 minute. The target is then temporarily immune to the temporary Hit Points from rousing splash for 10 minutes. The target can also attempt an immediate flat check to recover from a single source of persistent acid or fire damage, with the DC reduction from appropriate assistance.
Heightened (+1) The amount of temporary Hit Points granted increases by 1d4.
Heightened (+1) The amount of temporary Hit Points granted increases by 1d4.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
This is a
Good Article

Comments