Rirvic's Final Boundary

Source: Elaris — Spells of Legend

"When diplomacy fails and walls are not enough, the master builder removes the battleground itself."
— Rirvic Schema
5th Edition
You designate a fixed area up to 1 mile in radius, centered on yourself. Over the course of the casting, a rising hum fills the area as geometric sigils blaze into being, floating in the air like glowing scaffolding. At the moment of completion, every creature, object, and structure within the area—including the terrain itself down to 100 feet deep—is forcefully ejected from its native plane and transported to a harmless demiplane. An unwilling creature can attempt a Charisma saving throw, remaining where it was on a failure, though will fall if the ground under it has been transported.   This spell does not distinguish friend from foe, though you may distinguish any number of creatures by name during the casting which will remain behind even if they were willing.   Within the demiplane, time flows normally, but teleportation, planar travel, and summoning effects fail unless the caster of this spell opens a path. The demiplane cannot be access through spells lower than 9th level unless keyed by the caster to be allowed. The caster can choose to create artificial sunlight or moonlight in this demiplane, and evaporated water will return back down as rain as normal.   Casting this spell while within the demiplane will reverse its effects, sending everything within the demiplane back to its native plane where it disappeared from. If the space that would be filled by the structure returning is occupied, the matter occupying the space is shunted into the Ethereal Plane.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
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2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Wizard 10
Casting Time
1 Hour
Range
1 Mile
Components
V, S, M (A flawless obsidian disc and a radiant cut diamond, each worth at least 25,000 gp, which the spell consumes)
Duration
Permanent

 
Pathfinder 2e
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Verbal Components

"In the name of schema and silence, I sever.
By mind and measure, by line and law, let the boundary be drawn.
O world, I do not break you—only move you.
Let stone drift, let flesh obey, let sky reform above the new.
All that lies within, depart!
All that I name, remain!"  
Cavellan
"trɑ nomen ðæ skemɑ læ stillræ, æ sævr.
trɑ mens læ møðrɑ, trɑ lin læ ɫɑ, læ grað mærken.
vni vurm, næ spræk ðæl—sæd jæv ðæl.
læ sten driv, læ felæʃ ɸæl, læ skaj relœv ɑbv ðæs nɑv.
ɑl ðæ læg ɸu, vædræs!
ɑl ðæ næmn, bæglɑ!"
Maherasi
"Zhalen mir Schema en Serith, ni drav.
Zharen mir vasai, zhen nor selmir, varon zhar elenth.
O varel, ni sunder thee—not destroy.
Let dorak scatter, let zherin comply, let aera shift on high.
All within, depart!
All named, remain!"
Celestial
"Tiriel shalan Hëms̈ha ar Noriel, melanar.
Silariel melorien, silmar varien, elden nor valariel.
O elan, nai dariel thee—nai ruin.
Sira dorien, sira melien, sira lorial aran.
Allan elir, shaleth!
Allan aniel, kalan!"
Infernal
"Vok'nar Rirvek ek’ghise ar Drozan, khalvek.
Krezoth ul’maraz, grethul var’mur, tharn zek’nor.
O drath, zulth vek—zulth kran.
Thazul drak, thazul kren, thazul vorr zenok.
Grol'naz venoth, kreth!
Zarn’naz vokhul, deraz!"
Pit-Tongue
"Chog rik chookiig, mok zul.
Mak zog, thren gash, brak nar gruth.
Ur mok, grakk thol—ne glogg.
Bruk hul, brak zuk, thren vaz groth.
All thrak, mok!
Zog krik, thren!"
High Draconic
"Zhar'dros thalan Rirvic ar Velkaran, kal’zur.
Vorinth kalzak, drazhal ven’duraz, tharnak nor’dirax.
O daervarn, kren’zul thee—nor sharn.
Durak zenoth, tel’mar yolith, zeirnak aran.
Valoth’nar kren, delvak!
Vorinth’nar thaz, delruk!"
High Elvish
"A chened i thala Schema ar Dílh, avann.
Na nauth a narn, na rîw a narn, garo i dôr vi lín.
O amar, ú-vrudin cen—ú-dagor.
Na gond dann, na rhaw no, na menel athrad.
I ardhon vi, awartha!
I eneth vi, dartha!"

Somatic Components

The caster places the flawless obsidian disc flat on the ground at the center of the designated area, then balances the radiant-cut diamond atop it. Over the next hour, they slowly walk concentric circles outward, tracing vast sigils with sweeping, symmetrical arm gestures. At key intervals, they raise both arms in unison, fingers splayed, aligning the magic in geometric phases. Near the end of the casting, they lift the diamond and obsidian together, crush them in their hands as they glow with unbearable light, and cast the dust into the air, which bursts into planar latticework that consumes the region.

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