Repel Metal or Stone

3.5th Edition
Like repel wood, this spell creates waves of invisible and intangible energy that roll forth from you. All metal or stone objects in the path of the spell are pushed away from you to the limit of the range. Fixed metal or stone objects larger than 3 inches in diameter and loose objects weighing more than 500 pounds are not affected. Anything else, including animated objects, small boulders, and creatures in metal armor, moves back. Fixed objects 3 inches in diameter or smaller bend or break, and the pieces move with the wave of energy. Objects affected by the spell are repelled at the rate of 40 feet per round. Objects such as metal armor, swords, and the like are pushed back, dragging their bearers with them. Even magic items with metal components are repelled, although an antimagic field blocks the effects. The waves of energy continue to sweep down the set path for the spell's duration. After you cast the spell, the path is set, and you can then do other things or go elsewhere without affecting the spell's power.
 
5th Edition
This spell creates waves of invisible and intangible energy that roll forth from you, pushing all metal or stone objects in the path of the spell away from you to the limit of the range. Fixed metal or stone objects larger than 3 inches in diameter and loose objects weighing more than 500 pounds are not affected. Anything else, including animated objects, small boulders, and creatures in metal armor, moves back. Fixed objects 3 inches in diameter or smaller bend or break, and the pieces move with the wave of energy. Objects affected by this spell are repelled at the rate of 40 feet per round.   Creatures carrying metal or stone objects may make a Strength saving throw to hold onto the objects. If they succeed, they are pulled with the objects. Creatures wearing metal or stone that cannot be easily removed, such as a suit of armor, are automatically pushed away. Even magic items with metal components are repelled, though an Antimagic Field blocks the effects.   The waves of energy continue to sweep down the set path for the spell's duration. After you cast the spell, the path is set, and you cannot then change it.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
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AoE
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3.5th Edition
Level
Blighter 7, Druid 8, Wu Jen 8 (metal), Urban Druid 8, Metal 9
Components
V, S
Casting Time
1 Standard Action
Range
60 Feet
Area
60-foot Line from you
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Druid 8, Wu Jen 8
Casting Time
1 Action
Range
Self (60-foot Line)
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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