Primordial Ward

5th Edition
You have Resistance to Acid, Cold, Fire, Lightning, and Thunder damage for the spell’s duration.   When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage. If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spell ends.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Acid, Cold, Electricity, Fire, Sonic
2nd Edition
School
Abjuration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S
AoE
ANSWER
Casting Time

 
5th Edition
School
Abjuration
Level
Druid 6
Casting Time
1 Action
Range
Self
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
School
Abjuration
Tags
ANSWER
Traditions
ANSWER
Cast
Range
Self
Defense
ANSWER